tips on how to mix down drums
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owien |
any info on this people will be fantastic as i have moved over to mainly breaks and downtempo.
and having a good mix on drums is a must thanks;) |
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EddieZilker |
I'm thinking about how to reply to this one, owien. It deserves a bit of a detailed reply. |
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owien |
quote: | Originally posted by EddieZilker
I'm thinking about how to reply to this one, owien. It deserves a bit of a detailed reply. | ok matey think away:p i've done some homework and it seems fast attack and limiting is the way to go eq and compression is the standerd just need to find a way to make them solid in the mix. |
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sako487 |
Lowcut pretty much everything, compress just enough to make sounds punchier, and boost the upper mids to add some crunch to claps. |
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music2dance2 |
Sub mix your perc's and anything else you got going on to other sub mixes. This will help in the mix process. Along what you put and Sako thats a good start. |
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owien |
quote: | Originally posted by sako487
Lowcut pretty much everything, compress just enough to make sounds punchier, and boost the upper mids to add some crunch to claps. | dude your profile pic gives me the willys :nervous: :nervous: anyway thanks for input |
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sako487 |
Idk if its me, but it sounds like that saw bass it taking up a little too much room? |
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kitphillips |
Haven't listened to your link, but mixing down drums is a simple matter of reverb and levels. Very little compression needed ever. Maybe a transient designer on some elements, but good samples are the way to do if you can. Add a fair whack of EQ in the mids to your snare/clap elements and you'll be good to go. High passing is not recommended except maybe for snares. But be careful on that one. I wouldn't recommend it. |
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BaxStar |
i've heard that sidechaining hats to a channel which has a kick that is cut to have no tail (so that the tail does not trigger the sidechain twice) can add a lot of groove to your hats...also concerning the hats, taking down the velocity of any hits which occur on a beat w/ a kick can help with clarity and groove |
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owien |
quote: | Originally posted by kitphillips
Haven't listened to your link, but mixing down drums is a simple matter of reverb and levels. Very little compression needed ever. Maybe a transient designer on some elements, but good samples are the way to do if you can. Add a fair whack of EQ in the mids to your snare/clap elements and you'll be good to go. High passing is not recommended except maybe for snares. But be careful on that one. I wouldn't recommend it. | cool will have a play later:p |
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Lyft |
imo good sample selection is the most important thing. having samples that work well with each other and with the track as a whole are essential.
other then that, some panning can help separate each individual sound a little more. i like putting a little overdrive distortion on my claps too, to make them sizzle a little more. i also like keeping the percs realatively simple, wiring some of them into a group channel, then putting a delay over it on something like 1/4D or 1/4T to add an interesting groove.
and i always cut out lower frequencies. listen to tracks by armin, like his remix of "beggin you" for example. there's no low freqs, and barely even any middle freqs on the clap. n whlie i think it's a bit of overkill on that occasion, it helps everything to sit in the mix better.
but most importantly, less is always more. don't go mental with dynamics/effects/eq, because you're more likely to ruin the sound then to improve it. this is why i mentioned the obvious importance of having well chosen samples from the start.
i guess the type of effect you're after makes a reasonable difference as to how to get the results you're after though... |
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