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Cubase 5 - how can I audition kicks in the main project?
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Richard Butler
Something that slows me a lot and I think leads to below par kick choices is the way I currently audition them.

Here's the only way I know so far;

+ Open medi bay and selct import

+ Listen to kick samples one after another - before selecting a few - then import


This is time consuming and leads to selecting the wrong kiks when heard in the context of the projecting so I rinse and repeat x 10.

Anyone know a way I can audition loads of kicks, one after another quickly as the track plays using cubase5 tools? My guess is no.

PS - I make my own kicks but I still would like a way of auditioning each as I construct a new one.
tehlord
I sometimes load up Shortcircuit 2 and map 15-20 kicks to individual notes, then simply put the note that triggers the kick up and down in the sequencer page as a few bars play.
Subtle
Open Groove Agent One, import your favorite kick collections into the project, drag and drop all of them into the Groove Agent One, then save the whole as a preset.. Then lay down the kick pattern with MIDI.. this way you can audition new kicks by transposing the MIDI pattern up and down.

Alternatively, you can just open an empty instance of Groove Agent One, have a pattern ready for the kick and then drag and drop the kicks from the media bay (F5) and onto the Groove Agent One, until you find the one you want... both while the track is playing.

Steinberg has something to learn from Abletons hotswap function here.
cryophonik
quote:
Originally posted by Subtle
Steinberg has something to learn from Abletons hotswap function here.


I think the developers of most DAWs that I use, or have tried, could stand to significantly improve in the area of drum sequencing. It seems that most of them (e.g., Cubase, Sonar, Studio One) don't give enough consideration to the practical needs of the user. That's why I prefer dedicated drum tools. Maschine, Guru, and a few others are much more user-friendly for sequencing drums IMO, and they let you easily audition different drum samples in place.
thecYrus
i use battery for this. just select a folder and use the "next" button to switch between all samples in a folder and always in the context of the project.
Eric J
Why not just load up all your kicks into a sampler then map them across the keyboard? You can audition 88 kicks at a time while the track is playing. Most commercial sample packs already have pre-made sampler presets for the most popular sampler software instruments, and its pretty easy to make your own if they do not.
Magnus
quote:
Originally posted by thecYrus
i use battery for this. just select a folder and use the "next" button to switch between all samples in a folder and always in the context of the project.


Same. Works great. Loop a 4 bar section and hit the + sign to quickly audition the kicks in your mix. You can blaze through an entire directorie of kicks in no time and hear how each of them sounds.
Subtle
quote:
Originally posted by Magnus
Same. Works great. Loop a 4 bar section and hit the + sign to quickly audition the kicks in your mix. You can blaze through an entire directorie of kicks in no time and hear how each of them sounds.
If the Steinberg guys had been just a little smarter they would have added the same feature to Groove Agent One. :whip:
Richard Butler
Cheers all.

Halion comes with C5 but I've never used it to import a load of kicks and then play each key with a different kick. Might try it.

Groove agent - I already drag and drop onto the pads but find it fairly slow and cumbersome, but thanks for the tips. I like the midi transpose idea.

Dave I totaly agree with you on the designers not thinking through properly the end users needs - that very thing spawned my thread on why designers so often get it wrong - even this week we had a packet of unclebens microwave rice that the instructions say must be stood upright to heat - guess what - it's too tall for a standard microwave - classic!:whip:

Sorry to go off me own topic there, but I find almost every day something poorly thought through and steninbergs lack of insight as to how producers work is just absolutely typical.

I often think I should set up a consultancy along the lines of a 'customer freindlyness' test to help designers understand the true needs of the end user. :tongue3
maclean
Gota agree with the battery(or simillar drum sampler) option.

The only thing iv found annoying about doing all the drum stuff via cubase/battery is that i end up programming drums on a piano roll which feels kinda wrong. I know you can setup drum maps and all that but its even more time which then drains your creativity/energy.

I remember being in the same position having moved to cubase from FL studio and its the 1 thing I miss from when I used FL: just dragging a dropping drum hits to the pattern bit and get going instantly.

cryophonik
quote:
Originally posted by maclean
The only thing iv found annoying about doing all the drum stuff via cubase/battery is that i end up programming drums on a piano roll which feels kinda wrong. I know you can setup drum maps and all that but its even more time which then drains your creativity/energy.



Exactly - that's why instruments like Maschine, Guru, etc. with built-in sequencers, sample management, etc. are totally worth the extra cost.
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