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Vengeance pre shifted claps in FL studio (pg. 2)
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Kysora
quote:
Originally posted by sako487
I need to move the sample back, and using the piano roll to adjust it isnt accurate enough some times...guess FL doesnt have this =[


Dude you really aren't giving us enough info. Answer this, please: Is the clap a one shot sample? Or are the kicks part of it?

If there's silence in the beginning of the clap, the trim function will get rid of it. Or open it in a waveform editor and delete it manually. That's all you need to do. At least try it before you dismiss it, or if you did let us know so we don't keep repeating ourselves.
Nightshift
Ableton Live
Stephen Wiley
quote:
Originally posted by Kysora
What the hell are preshifted claps?



they are used to create drive. one deadly secret weapon (sorry if this was already posted, I didnt look) is to place your snare (if you have one) a few ticks ahead of your beat (on the same timing as your bassline, which should be a few ticks ahead of the best) - finally, you place the clap just a tiny tick or two after the baseline/sorry and this helps to create a very strong driving feeling to a track
floyd741
quote:
Originally posted by Nightshift
Ableton Live
vikernes
I don't know anything about FL, but I know exactly what this guy wants.

He wants to "pre-delay" the sound by XX ms. A preshifted clap is a clap that starts before the beat.
Basically he wants to shift the starting of the sound forward by XX ms so the actual highest transient (the clap) in the clap happens when the kick hits.

In Cubase this is done with the channel offset or something like that. And you can do this for MIDI too, which is insanely useful to get some drive in the bass line for example.
Try it out; make a project at 130 BPM and with a simple rolling bassline and throw over a kick and then increase the offset (into negative numbers) and hear how the track appears to be at a faster tempo than it actually is. Combine this with swing and for other elements (snares, hats,...) for extra coolness.
(Increasing the offset time into positive numbers will have the reverse effect.)
sako487
quote:
Originally posted by vikernes
I don't know anything about FL, but I know exactly what this guy wants.

He wants to "pre-delay" the sound by XX ms. A preshifted clap is a clap that starts before the beat.
Basically he wants to shift the starting of the sound forward by XX ms so the actual highest transient (the clap) in the clap happens when the kick hits.

In Cubase this is done with the channel offset or something like that. And you can do this for MIDI too, which is insanely useful to get some drive in the bass line for example.
Try it out; make a project at 130 BPM and with a simple rolling bassline and throw over a kick and then increase the offset (into negative numbers) and hear how the track appears to be at a faster tempo than it actually is. Combine this with swing and for other elements (snares, hats,...) for extra coolness.
(Increasing the offset time into positive numbers will have the reverse effect.)


Thats exactly what I want, but you can put a negative delay on a mixer channel in FL =[
JEO
quote:
Originally posted by sako487
Thats exactly what I want, but you can put a negative delay on a mixer channel in FL =[


So you want the clap to start BEFORE the kick? I usually do it the other way around.

But you could use this:



Sorry I couldn't take a screen of my own 'cause I'm at work. The one on the left of the tab that is open in the picture. Scrolling sideways you'll find shift. Just put the claps one step before the kicks and shift them closer to the kicks.
sako487
quote:
Originally posted by JEO
So you want the clap to start BEFORE the kick? I usually do it the other way around.

But you could use this:



Sorry I couldn't take a screen of my own 'cause I'm at work. The one on the left of the tab that is open in the picture. Scrolling sideways you'll find shift. Just put the claps one step before the kicks and shift them closer to the kicks.


Yea I know that, but thats not really accurate and adjusting it a bitch..
JEO
quote:
Originally posted by Stephen Wiley
they are used to create drive. one deadly secret weapon (sorry if this was already posted, I didnt look) is to place your snare (if you have one) a few ticks ahead of your beat (on the same timing as your bassline, which should be a few ticks ahead of the best) - finally, you place the clap just a tiny tick or two after the baseline/sorry and this helps to create a very strong driving feeling to a track


Which one do you mean by ahead? After or before the kick? Sorry I'm just making sure..

But :D :D have I done it all wrong? 'Cause I usually shift my claps to trigger a bit after the kick.. I think it sounds driving to me too..

Well either way, seems like I'm not gonna be able to do the other in FL, so I'll keep doing it the way I've done it.
Ry Thomas
read my last post, that will solve any timing issues

IceColdWater
Hmm I'm kinda puzzled with this issue too.
All the tools that I can find relating to latency delay are actually placing the clap AFTER the kick.. Not before..
I try the pre/post delay but it seemed to make the clap go further away AFTER from the kick.
Am I doing it wrong?
Morvan
Doubleclick a note in the piano roll and change the Start time.

It's not miliseconds, but it's as good as it gets in FL.
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