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Excited about Dragon Age 2?
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| Moongoose |
Im not.
DAO was one of my favourite games, being a proper gamer i of course played it on the PC which was agreed by all to be the superior version of the game since when development started way back in 04 it was meant for the PC. For DA2 on the other hand seems to have completely embraced the consoles and the people who play games on them.
To that end, we are going to see a completely redesigned (worse) graphical style (because the old one didnt appeal to the console market :rolleyes: ), apparent abandonment of the overhead tactical view even on the PC, restricting character costumisation options in order to allow for more Mass Effect cinematis and many more things that will slowly transform DA from something a bit different to Mass Effect with swords.
So to any of you here, your wives, mothers, girlfriends, friends or whatever who bought DAO for PS3 or X360 instead of for PC... you...seriously, you.
Just to emphasize the point.
This two are the same person :mad: Granted the 2nd one is concept art but in DAO the character concept art looked at least 90% similar to the final ingame model so its not a stretch to expect the same here. And no DA2 is not a prequel.
DAO vs DA2
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| pkcRAISTLIN |
Yeah, the abandonment of the tactical view pretty much killed it for me. they say there’ll still be some kind of far-away view, but it won’t be quite as “up” as the previous iteration. This is due to the fact that the game sold more copies on console, and those pieces of don’t have enough ram to store the tactical textures, so they’re not gonna put in the effort for PC players. This, only a month or two after bioware came out and said that the PC would always be a focal point of their games.
I can honestly see myself stopping gaming in the next few years, assuming this trend continues. Im sick and tired of ty PC customisation options. |
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| Halcyon+On+On |
| Weepy baginers. |
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| pkcRAISTLIN |
From gamesradar:
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In our opinion, the PC version of Dragon Age: Origins was by far, the better version, mostly because of its combat camera system. We loved the freedom offered by the camera system in the PC version, which allowed you to zoom out for a bird’s eye view of the battlefield. But you could also zoom in for extreme close-ups of your character planting a battleaxe in a darkspawn’s forehead, for example. The tactical camera system made combat so much fun, allowing you to pan around the battlefield as you scrolled through your strategic options.
So we were worried when we heard that the tactical Baldur’s Gate-style combat camera from the PC version wouldn’t be returning in Dragon Age II. Well, it will and it won’t. BioWare is focusing on the third-person camera view for the console versions, but is also working with the PC version’s camera to keep the key elements of the tactical experience in the game.
We got to see an early prototype of the camera system that will appear in the PC version, and we have the feeling that fans concerned about the camera changes won’t be disappointed.
“The engine is redesigned from the ground up to basically work better with consoles. So if you played it on the Xbox or PS3 [version], you see that it looks much better. But that doesn’t mean that the PC can’t play to its own strengths – it just means that we understand how the engine works better. For the most part, we wanted to reach a parity, in terms of design,” explains Laidlaw as he boots up an early build of the PC version of Dragon Age II.
He zooms in and out to demonstrate how certain camera angles with the old system could complicate matters for some of the encounters featured in Dragon Age II. “So we basically said, ‘Okay. That is a problem.’ I don’t want to end up playing a game where I could not know there are archers shooting me because I’m looking the wrong way. So the camera doesn’t do quite the same thing it did, but still what’s very, very important, is that element of being able to maneuver around the battlefield,” says Laidlaw.
Laidlaw pauses the battle he booted up and pulls the camera back. Way back. The camera is no longer locked to a unit on the battle, so we didn’t see any panning about in this build, but all the functionality of the old camera system remains intact. You can pause and resume battle at will, queuing orders as you sweep across the battlefield as you did in the original.
Then Laidlaw starts adjusting the height of the camera as he floats across the battlefield. From what we saw, the only significant difference with the new camera system for the PC version is that it no longer snaps to that extreme top-down view, that made the game look like an RTS. It also doesn’t let you angle your camera upward as sharply for those extreme views from the ground. “It’s not only identical, but it actually gives me a better view of what’s happening,” adds Laidlaw.
“I understand why people are like, ‘Oh my god! It’s going to be simpler and dumb!’ But the tactical camera is just changing. It’s still there and I think it’s very effective. I totally get why there would be concerns, but we’re still working on it,” explains Laidlaw. |
OK, so maybe there’s still hope left :) |
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| Halcyon+On+On |
| DAO was basically anyhow. Why were we fighting these darkspawn? They gave a reason or two apart from the 'they're our enemies hurrrr' part, but there was absolutely nothing else. No choice to side with the ing darkspawn, no reason whatsoever why they were such s. Zzzzzzzzzzzzzzzzzzzzzzz. |
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| pkcRAISTLIN |
I loved the tactical nature of the gameplay. everything else was a bit meh, but the fighting was great.
You were fighting the darkspawn because they were going to kill everyone on your continent. usual stuff from virtually any fantasy you care to mention. |
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| Halcyon+On+On |
I know, but DAO was marketed like it was going to take a new approach to it all with truly 'moral' choices that would make an impact on the entire world. I wish I could have somehow become a darkspawn at some point, or even through Morrigan/Flemeth found some way to tap into some dark magic and become an archdemon of sorts. Anything to make the replay value more than 0.5.
Instead it was really mediocre at best, a well-polished console rpg from the very beginning that really didn't explore .
That said, I may reinstall soon. :o |
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| KiNeTiC ENeRgY |
| I blame EA for all the changes. Honestly it's still way to early to know if it will be . |
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