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textures?
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Shanez
Hey guys im looking for decent ambient textures, know where i can get some?
MrJiveBoJingles
Make some.
Coyke
HG Fortune does some decent freeware synths, dedicated to textures and pads. All made with Synthedit, and some of them suffer from a certain multicore bug that is happening with older SE versions, where you need to make multiple dlls yourselfs like dll, dll2, dll3 etc. to run more instances on a multicore cpu system, or they will crash. Beside that, they do make a lovely sound.

Commercial and my personal fav got to be Alchemy.
kevin shawn
quote:
Originally posted by Shanez
Hey guys im looking for decent ambient textures, know where i can get some?


Synthesizers

http://en.wikipedia.org/wiki/Synthesizer
Shanez
quote:
Originally posted by kevin shawn
Synthesizers

http://en.wikipedia.org/wiki/Synthesizer


everyone is a smart arse on here eh!
MrJiveBoJingles
quote:
Originally posted by kevin shawn
Synthesizers

http://en.wikipedia.org/wiki/Synthesizer

Or acoustic instruments:

http://jbj.raceriv.com/sounds/ta/etherealFsharp.wav
http://jbj.raceriv.com/sounds/ta/waterlong.wav
MrJiveBoJingles
Honestly, there are dozens of ways you can make "ambient" textures. Reverbs, delays, and filters will be your friends on your journey to ambient goodness. Experiment with them.

Make an organ like sound with a synth and use it as a carrier wave in a vocoder, then use a piano performance as the modulator wave, pan one resonant bandpass filter to the left, another to the right, send some LFOs at two different speeds to the filter cutoffs, and follow it all up with a heavy multitap delay and some reverb:

http://www.youtube.com/watch?v=cUcZvg5EGEk

Just an example. :D
DJ_Rafnel
For stuff like this deep pads work really good with some nice reverb on it, filter them down a bit too so the highs arnt so harsh.
Mr.Mystery
http://www.cgtextures.com/
DjStephenWiley
omnisphere

cryophonik
Native Instruments Absynth is excellent for textures, evolving sounds, drones, etc. It's got pretty incredible envelopes with something like 68 stages IIRC and it combines several types of synthesis in a semi-modular environment with a very good effects section - it's a beast for designing textural sounds.
MSZ
try running-filters. you would need to route something like a random step lfo to filter frequencies, filter resonance, even oscillator pitch, experimentation and exploration is key. phasors, delays, reverbs are all your friends.
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