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Ken Jennings and Brad Rutter challenge a supercomputer to Jeopardy (pg. 5)
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igottaknow
I think the idea of Watson and what it stands for is impressive but as entertainment it sucks. Another advantage it has its given the answer immediately while the contestants have to wait until Alex reads the question. Those extra seconds are a lot in computer time. You also wonder if the questions are reworded to the computer so it can understand the sentence structure. It doesn't feel like much of a game when you take the human element out and understand the computer is simply scanning a giant database for words in the question.
Domesticated
quote:
Originally posted by ziptnf
This is simply unbelievable. IBM developed a super computer that would use the internet and key search terms to answer Jeopardy questions rapidly. Observe as the teaser shows the computer beating both Jeopardy giants in the first 3 categories. Check this out.

http://www.engadget.com/2011/01/13/...jeopardy-pract/


A key thing you missed, which changes everything: the computer doesn't actually work off the Internet. Rather, it rapidly searches a pre-loaded database, making things much simpler.

I'm not so impressed, but I will be when they make a machine that can achieve the same results via Internet, which by its very nature stores information in a fragmented, varying way.
pkcRAISTLIN
i was much more impressed by the team who developed a starcraft AI that beat a top player. before then i was adamant it couldn't be done.
SYSTEM-J
quote:
Originally posted by pkcRAISTLIN
i was much more impressed by the team who developed a starcraft AI that beat a top player. before then i was adamant it couldn't be done.


Does it do it without typical TCIACB techniques?
pkcRAISTLIN
quote:
Originally posted by SYSTEM-J
Does it do it without typical TCIACB techniques?


dont you swear at me! yeah i have no idea what you just said.

http://news.bigdownload.com/2011/01...skilled-humans/

http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars/
Domesticated
quote:
Originally posted by SYSTEM-J
Does it do it without typical TCIACB techniques?


I had to google that acronym, but yeah that annoys the out of me. In Age of Empires, the computer was always able to control all of its units at once, meaning it could attack with many different types in perfect combination, while if a human player attempted the same, they'd fall flat on their face.

I always got around that by cheating in my own ways though, i.e. building a wall around my base with only one entrance, and make a virtual maze to get to it. The computer units would always get lost in there, and then I could pick them off.
SYSTEM-J
quote:
Originally posted by pkcRAISTLIN
dont you swear at me! yeah i have no idea what you just said.


http://tvtropes.org/pmwiki/pmwiki.p...CheatingBastard
pkcRAISTLIN
quote:
Originally posted by SYSTEM-J
http://tvtropes.org/pmwiki/pmwiki.p...CheatingBastard


:stongue: that's great.

quote:
Originally posted by Domesticated
I had to google that acronym, but yeah that annoys the out of me


you gotta give devs some slack imo. rts ai would be pretty tricky i reckon. putting a cheat AI in there to prolong the lifespan of the game makes sense.

i hope berkeley's AI can be incorporated into new titles. being beaten by a non-cheating AI would be great.
ziptnf
quote:
Originally posted by Domesticated
A key thing you missed, which changes everything: the computer doesn't actually work off the Internet. Rather, it rapidly searches a pre-loaded database, making things much simpler.

Yeah, I missed that the first time around. I thought that it used the natural language processing through the internet, but I was wrong. I think that makes it even more impressive.

Of course, the natural language processing is still quite buggy, as it doesn't seem to get a lot of plays on words and specific context clues, as noted by the final jeopardy question.

quote:
Originally posted by bas
The biggest unfair advantage I see for the contestants is their reaction speed compared to the computer's. That seems to be their downfall.

I would have imagined they would take into account for the average jeopardy contestant reaction time to give a slightly more fair opportunity for the rest of the contestants to buzz in. Computers will win that race every time if it has the answer, it needs a bit of delay built in.
woscar

WittyHandle
EddieZilker
:stongue: :stongue:
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