Originally posted by Subtle
Yeah thought that this was pretty nice myself.
I prefer not to layer.
oompa loompa, what kind of kick is that ?
An "oompa kick" (which is a term I've never used till this day) are those real springy/thumpy but deep sounding kick drums. I use to have a sampled version of Robbie Troncos oompa kick that someone sent me years ago (pretty sure they ripped it) and it was the first thing that came to mind when I heard yours.
Kicks like that sound better when theres a bold groove rather than a static evolving beat although thats really just my opinion.
Heres the one I was refering to specifically:
Crash
quote:
Originally posted by Subtle
I think its a good kickdrum.
Speaking of kicks, i have just made the kickdrum of my life.
FUUUUUUUCk thats good
Richard Butler
quote:
Originally posted by Subtle
I think its a good kickdrum.
Speaking of kicks, i have just made the kickdrum of my life.
This kick has a lot going for it - thumping yet with that almostnindefinable soft pillow / kick a pig quality to it.
cryophonik
That kick sounds good to me, Richard.
One trick that I thought I had already mentioned here, but apparently didn't is to use a low-pass filter instead of (or in addition to) an EQ to shape your kick sound. You can get much more dramatic results this way. Insert a good filter plugin (e.g., Volcano 2, Filter Freak, FilterBank 3, etc.) directly into the kick channel (or kick buss, if you're layering several kicks by bussing) and set it to a low-pass filter setting. You might want to drop the channel level a few dB to start to avoid clipping. Start with a moderate slope and some resonance and experiment. Use the mix (dry/wet) settings to blend the original with the filtered kick. I find that it's not a good idea to go more than 60% wet because you'll lose the click etc. on the high end of the original sample. I tend to go somewhere between 70/30 - 50/50 (dry/wet). By boosting the cutoff frequency a few notches with the resonance setting and sweeping around the low end, trying different slope settings, etc. you can dramatically reshape the sound of the kick drum, add more punch, etc.
varun
Hehe, 'stealing' good kicks off tracks is way more time-saving than spending hours on making one from scratch :)
cryophonik
quote:
Originally posted by varun
Hehe, 'stealing' good kicks off tracks is way more time-saving than spending hours on making one from scratch :)
Yup, that's great if your priority is throwing something together quickly using other peoples' work. But, some people get more satisfaction (and knowledge) from making their own. Whatever gets the job done and makes you happy. ;)
Ravist
I like it :)
powerful and clean sounding
Mise
I like it very much too!
sleeping
as clooney said, the tail sounds a bit weird. See if you can cut the tail a bit. Also, it sounds like you got some minor reverb on the kick? Maybe if you remove it, the sounds like be a bit crispier
DJ Robby Rox
Thanks, its weird how people say they don't like tails or that they're dated and then I find them randomly all throughout the vengeance sample packs.
Well the kick had reverb recorded over it and I couldn't get rid of the tail. The tail is very much a part of the low end region of the kick, and because thats the part I originally wanted the most, I can't really use the kick anymore. Even just getting rid of half the tail makes it sound funny.
I wound up making an entirely new kick. And it sounds like a hybrid between the kick I submitted and the kick subtle submitted. Its not so in your face anymore, no tail, but its much cleaner sounding, and much thumpier instead of a wall of mass slamming down all at once. But at the same time still hits harder than what subtle submitted. I'm gonna mess around with a bit more then maybe I'll upload it when I'm done if people wanna compare.
Looney4Clooney
the vengeance pack has alot of the eubershcall content from the classic trance sample cd in like 2000. I mean the first 2 vengeance cds are pretty much the only ones worth having. Everything else is just those samples with some editing or fx. The tail is just too prominent. It has alot of bass and it would occur when your bass is playing. It sounds fine by itself but the second the boss comes in, it can be hard to get it sounding right. I think you just need to add some sort of envelope to the tail or even edit the kick in soundforge / wavelab and eq the tail so it isn't so in the way.
Richard Butler
quote:
Originally posted by cryophonik
That kick sounds good to me, Richard.
One trick that I thought I had already mentioned here, but apparently didn't is to use a low-pass filter instead of (or in addition to) an EQ to shape your kick sound. You can get much more dramatic results this way. Insert a good filter plugin (e.g., Volcano 2, Filter Freak, FilterBank 3, etc.) directly into the kick channel (or kick buss, if you're layering several kicks by bussing) and set it to a low-pass filter setting. You might want to drop the channel level a few dB to start to avoid clipping. Start with a moderate slope and some resonance and experiment. Use the mix (dry/wet) settings to blend the original with the filtered kick. I find that it's not a good idea to go more than 60% wet because you'll lose the click etc. on the high end of the original sample. I tend to go somewhere between 70/30 - 50/50 (dry/wet). By boosting the cutoff frequency a few notches with the resonance setting and sweeping around the low end, trying different slope settings, etc. you can dramatically reshape the sound of the kick drum, add more punch, etc.
Nice one. I've tried the stock cubase5 filter before, but never a dedicate filter, I don't even own a decent one. See if I can get myself to spend the dough - I'm kinda childish when it comes to buying gear - I tend only to want to spend money on something quite dramatic like a new synth!