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interesting shooter from Codemasters (Operation Flashpoint: Red River) (pg. 2)
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pkcRAISTLIN
quote:
Originally posted by nita
second pc dont have much power to run games in hd 1080p, on big screen like "42 "50, except that you must buy every 2-3 months a new graphic card to play new video game


what a load of nonsense. My PC is 4 years old and more than twice as powerful as your glorified DVD player. 1080P is also a step backwards from the resolution I was using more than 10 years ago.

also, you can count on 1 hand the amount of console 3D games that actually run in 1920x1080. They don’t have the power, chump.

quote:
Originally posted by nita
and what about the game, crack, install, antialiasing, v-sync, and exclusive games... (BORING)


this doesn’t even make any sense? Antialiasing sucks on both consoles, and every shooter and RTS game (and most RPGs) ever made are better on PC. Every time a game goes multi-platform it gets dumbed down so kids like you can play them.

quote:
Originally posted by nita
on console just put the cd and you play


exactly why I called you a child.
nita
yes and you play on 15" monitor with 256 colour :)
you are wrong brother... pc is for children
pkcRAISTLIN
I play on a 32” tv, head.
BTG
WILL NOT BUY!

Dragon rising was the ONE game that year i was pumping and made all my friends get.

we played co-op all the way through..it was fun..but after you wana play competitive multiplayer?

TOO BAD. we just said it would have it on the box so more people would buy it. HHAHA you fools!

and the worst part is,

i could have played online with my friends without actually buying it. stupid stupid codemasters.

not a very appropriate name if you ask me.
BTG
quote:
Originally posted by pkcRAISTLIN
I play on a 32” tv, head.



and pkc.

why you bother?

he already makes himself sound stupid on his own, you shouldn't have to dissect what he says and try and explain the folly of his argument.

he's just 'one of those types' that will never know the true joy of keyboard mouse madness.
Moongoose
15" 256 colour display? Where, or more precisely where does that guy live? 1988?

Also i wanted to use my old 32" LCD TV instead of my monitor as it would be very useful in photoshop and while coding and stuff like that (and games of course!) but the shelves over my desk are a bit low and i cant fit it under there :p And im not redoing all the shelves again just so i can have a bigger screen :)
pkcRAISTLIN
goddamn it.

quote:

PC gamers recoiled in horror when Jean-François Dugas, director of Deus Ex: Human Revolution, announced in an interview with Shacknews that Eidos Montreal is outsourcing the PC version of the classic PC game to a joint in the Netherlands called Nixxes.

Dugas told Shacknews that the job both was and wasn’t being done in-house, and then clarified that the job is a “partnership” with the Dutch studio. It’s bracing news, especially for a game that’s a cornerstone in the foundation of PC gaming. But while there’s good reason to be concerned, there’s also evidence that the decision might be a net positive for PC gamers and Deus Ex fans.


http://www.pcgamer.com/2011/03/24/e...ources-deus-ex/
Spam
quote:
Originally posted by pkcRAISTLIN
Its one of the few shooters in existence where ballistics are affected by gravity, so you need to take that into consideration when shooting. The further away the bad guys are, the more you have to compensate for bullet drop. The game (at least dragon rising) is also set in huge open environments, as opposed to the corridor-like nature of the CoDs & battlefields. Shooting engagements tend to happen over much greater distances too, where you can barely see the enemy.

Dragon rising had its share of issues (MP lag problems, control of vehicles on PC, poorly designed missions) but still a breath of fresh air in the military-themed shooter genre. Obviously its nowhere near as hardcore and sim-like as Arma, but I find those games rather clunky as eastern European games tend to be.

Overall I found the shooting mechanics and huge environments were what hooked me, felt very satisfying to pull off 400m shots with the assault rifle, rather than the 5m-10m ranges you get in CoD.


I must confess that I actually love COD4 (the rest of the series can go to hell)... And I absolutely hate wide-open maps for the exact reason that any scrub with a good view-point can get kills. I'm a big fan of urban warfare games.

The bullet-drop mechanic is cool though, it reminds me of my bench-mark for FPS quality that included bullet-drop, limping from leg damage, and bleeding when shot (with bandaging to repair).

Also, I miss doors in FPS games :(
pkcRAISTLIN
quote:
Originally posted by Spam
I must confess that I actually love COD4 (the rest of the series can go to hell)...


Haha, no shame in that! CoD1 is one of my top shooters of all time (also like 4, but 1 was the first so had the biggest impact for me).

quote:
Originally posted by Spam
And I absolutely hate wide-open maps for the exact reason that any scrub with a good view-point can get kills. I'm a big fan of urban warfare games.


Well, the MP in dragon rising was so abysmal I doubt you’d even get that far! We played it for maybe 20 mins at a LAN party before we called it a day. Coop was fantastic though (asides from mission design).

quote:
Originally posted by Spam
The bullet-drop mechanic is cool though, it reminds me of my bench-mark for FPS quality that included bullet-drop, limping from leg damage, and bleeding when shot (with bandaging to repair).

Also, I miss doors in FPS games :(


Yeah, lots of doors in the old rainbow 6 games, not so much anymore. Funny, I hadn’t even noticed that but now you mention it is pretty obvious.
BTG
sigh. rainbow 6.

miss that game.

vegas doesn't count.

BTG
Spam
quote:
Originally posted by pkcRAISTLIN Yeah, lots of doors in the old rainbow 6 games, not so much anymore. Funny, I hadn’t even noticed that but now you mention it is pretty obvious.


Oh, and doors like in Halo that automatically open don't count either.

I miss the strategy involved simply in having doors to open and close.

In Action Quake and Goldeneye, you could close the doors while you ran through them to escape people chasing behind. When you were familiar with a map you could leave a specific path of doorways OPEN so that you could easily run away, closing each one behind you along the way. Hell, even the direction the door swung could be used as an advantage when deciding where to position yourself in a room/building.

And I think it all goes to your point about dumbing down games so that they can work for consoles... what the hell button (besides a universal action button) could they assign something as easy as "open door"?
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