'Sequencing' in Soundforge
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Prototrance |
Allegedly this is what Burial does, or at least used to do. I've only used Soundforge for very basic processing so how this is done is a loss to me. It it possible? |
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Morvan |
His stuff is sample based. The most work is finding fitting samples. He creates a rhythm with some drum samples without any quantization or something, puts them into a place where it sounds right and then copies that over and over OR does it manually throughout the song. The rest is some strings/pad/riff sampled from somewhere and the chops it either up or uses a whole part and puts it behind it. Then he uses the chopped up vocal samples he gets from songs and places them where they sound good. He also puts a lot of background noise like a firecamp in the background to make it sound more lo-fi. That is all. |
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skyhunter |
quote: | Originally posted by Morvan
His stuff is sample based. The most work is finding fitting samples. He creates a rhythm with some drum samples without any quantization or something, puts them into a place where it sounds right and then copies that over and over OR does it manually throughout the song. The rest is some strings/pad/riff sampled from somewhere and the chops it either up or uses a whole part and puts it behind it. Then he uses the chopped up vocal samples he gets from songs and places them where they sound good. He also puts a lot of background noise like a firecamp in the background to make it sound more lo-fi. That is all. |
Reminds me almost of tracking. |
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Beatflux |
quote: | Originally posted by Morvan
That is all. |
It better be. |
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clay |
its the best way of making music. |
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Prototrance |
I figured most of it, I.e. samples, no quantize etc, but what I don't get - simply due to my limited use of SF - is
can you put multiple samples into soundforge and arrange them as if they were channels in a sequencer? |
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