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'Sequencing' in Soundforge
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Prototrance
Allegedly this is what Burial does, or at least used to do. I've only used Soundforge for very basic processing so how this is done is a loss to me. It it possible?
Morvan
His stuff is sample based. The most work is finding fitting samples. He creates a rhythm with some drum samples without any quantization or something, puts them into a place where it sounds right and then copies that over and over OR does it manually throughout the song. The rest is some strings/pad/riff sampled from somewhere and the chops it either up or uses a whole part and puts it behind it. Then he uses the chopped up vocal samples he gets from songs and places them where they sound good. He also puts a lot of background noise like a firecamp in the background to make it sound more lo-fi. That is all.
skyhunter
quote:
Originally posted by Morvan
His stuff is sample based. The most work is finding fitting samples. He creates a rhythm with some drum samples without any quantization or something, puts them into a place where it sounds right and then copies that over and over OR does it manually throughout the song. The rest is some strings/pad/riff sampled from somewhere and the chops it either up or uses a whole part and puts it behind it. Then he uses the chopped up vocal samples he gets from songs and places them where they sound good. He also puts a lot of background noise like a firecamp in the background to make it sound more lo-fi. That is all.


Reminds me almost of tracking.
Beatflux
quote:
Originally posted by Morvan
That is all.


It better be.
clay
its the best way of making music.
Prototrance
I figured most of it, I.e. samples, no quantize etc, but what I don't get - simply due to my limited use of SF - is
can you put multiple samples into soundforge and arrange them as if they were channels in a sequencer?
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