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Classic MMO Appreciation Thread (pg. 3)
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phyrrus
quote:
Originally posted by Halcyon+On+On
Asheron's Call is still ing great. They STILL come out with monthly content updates. WoW goes 6 ing months without new content, easily.

Wish they'd make AC Free-To-Play though. :sadgreen:


one of their downfalls, certainly. how did game companies expect thirteen-year-old pimply pinpricks to pay $9.95 monthly via credit card, and then later raise it almost unanimously to $12.95 for pay-to-play services? Do you know how hard it is to explain to your parents why they should keep paying for this? Blizzard, though responsible for one of the worst games in computer gaming history, admittedly paved the way for free MMO gaming with battle.net. When WC3 came out I almost enjoyed sitting in b.net chatrooms more than playing the game itself.

quote:
Originally posted by Arbiter
When I was eight years old, I rented a NES game called "Advanced Dungeons & Dragons: Heroes of the Lance." In the three days before I had to return it, I did not manage to figure out how to pass through the door in the very first room (as I found out years later, you have to hold, not merely press, the up or down button to pass through doors in the game.) Thus, all I was able to do was futilely jump each character into the bottomless pit on the very first screen, one by one, to their deaths. Even so, I can now say, without a doubt, that doing so was a far more fun and rewarding gameplay experience than all of the not inconsiderable hours I wasted trying out these so-called classics combined.


I'm willing to bet that had you rented this a second time, you would have figured out what to do and really enjoyed the game. Therein lies the perverted genius of MMOs. I was maybe 10 or 11 years old when I installed the original EQ, and only minutes after I created my first character I got him lost in a cave because it was night time and I had no light source or natural night vision. I got frustrated, quit for about 2 months, and then tried again. I got out of the cave, leveled up and soon learned that I had unknowingly chosen to play on a PvP server, which meant that other players could kill me almost at their whim. I continued to level up, join guilds, meet people and so forth, until I had a general idea of what was up.

Look, the point is that the model of a MMO is, or was, a fantastic idea, but only because it was such a great challenge that only so many people could deal with it. As soon as they ditched that challenge factor and replaced it with fancy graphics, expansions, proctored game play, whatever, it became a big underwhelming timesink. Basically, as soon as the MO became the MMO, it all started to go pete tong.
pkcRAISTLIN
the model of MMOs is gameplay with graphics, story, people.
Moongoose
THe simple fact that there is an abundance of MMORPGs yet the space sim genre has all but died out is proof enough that the game industry is and that every game company should be required by law to have at least one good space sim title in their library of games or the management faces the death penalty.
denys envy
quote:
Originally posted by Arbiter
hoping that you're the 13 year old girl of their dreams.


and in some cases, boy. but spot on with the commentary.
denys envy
quote:
Originally posted by phyrrus
I was maybe 10 or 11 years old when I installed the original EQ, and only minutes after I created my first character I got him lost in a cave because it was night time and I had no light source or natural night vision. I got frustrated, quit for about 2 months, and then tried again. I got out of the cave, leveled up and soon learned that I had unknowingly chosen to play on a PvP server, which meant that other players could kill me almost at their whim. I continued to level up, join guilds, meet people and so forth, until I had a general idea of what was up.


i joined a soccer team when i was 11. made friends and acquaintances that i played with well into my early 20s, we play pick-up now and then. enjoyed the thrill of competition, learning social skills of how to deal with teammates, coaches, and fans/family members... girls liked my fit body too.

get together at the pub with some mates to watch a match, once a saturday.

but hey, you know, your way is good too.
pozz
quote:
Originally posted by phyrrus


love of big hasn't changed much. the have tho -- they've become perkier.
-FSP-
You know what? F U. I personally like the fact I get epics for just showing up. I also like the fact that you can play WOW the way you want to. I don't have time to play 25 mans, and I don't have time to play heroic raids. I want to play the game maybe 8 hours a week max. I'm just happy you hardcore mmo players aren't getting your way now that WOW is #1, and everyone is fighting for scraps. So haha to ur hardcore community who is stuck in the year 2000.
Cloudburst
Closest thing to a MMO I've played is Diablo 2 and mother of god did I play it a lot.

I even have this tshirt:

Spam
As much as I enjoyed my MMO playing days, I'm old enough, and mature enough now to realize what a waste of my life they were while I was playing. Almost a whole year of accumulated in-game time spent on those things have done a number not just on the productive use of my time when I played them, but also my social skills, which have taken years to recover to a level where those who I meet in real life can consider me a semi-normal human being. It's amazing how fast you realize that no one is impressed by your new weapon, or the 5 hours you spent solving the latest quest on your favourite game last night, when you break away and join the real world.

Never again.
Scottaculous
noobs... i use to play MUDs.

Alex
Ultima Online was bad ass.

Before Trammel came out, that is.
Spam
quote:
Originally posted by Scottaculous
noobs... i use to play MUDs.


I used to pay a monthly fee to play a MUD. Off me.
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