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Reason Tutorial: Drum Rack Configuration
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DJRYAN™
This is just a brief tutorial I wanted to share with you guys. First off a lot of people try to find that "perfect" kick, hi-hat or clap. What's forgotten is the ability to enhance these elements by using the same techniques that would be used to enhance other elements of of a track.

First, create a new song. Then insert an instance
of ReDrum.


After that, hold {shift} and create 10 instances of
the equalizer. Go through and name them, Channel 1-10.


Once you have completed that, then add a 14:2 Mixer:


Then, press the {tab} key and begin connecting the
ReDrum Outs of each Channel, to the Ins of each
Equalizer.



It should begin to look something like this:


Once you've connected the outputs of the ReDrum to
the Inputs of the Equalizer, then, connect the outputs
to your 14:2 Mixer.


Once you have all 10 Channels Connected, then "Combine"
the ReDrum, the Mixer and all Equalizers. This will
isolate this part of your rack from other elements
you may add to your track later e.g.: Thor, Malstrom,
NNXT, etc. etc.


From here, I would save this file as your starting
point so that you dont have to go back through and
repatch everything again. You can do that by saving
the file as: "Master Deck" then, "edit" , "preferences" ,
"general" and then select (under default song) the path
to the file you just saved.


While your making a track, you may find that a sound
needs to be modified more than just "equalized". With
this set up you can add a variety of fx, e.g.: Reverb,
Delay, Sound Imager, etc. etc. Only the channel that
you add the FX will be affected. This will help you
create awesome and more fitting sounds in your mixes.


there you have it.. Enjoy!!
aquila
Thanks, but I'd suggest starting it all in an empty combinator from the start instead of combining it all later.

quote:
Originally posted by DJRYAN™
From here, I would save this file as your starting
point so that you dont have to go back through and
repatch everything again.


That is assuming you want to use redrum in exactly the same way in every track. Why not save it as a combinator patch instead?
Akira_Kayosa
interesting...

never used redrum

ever
DJRYAN™
quote:
Originally posted by aquila
Thanks, but I'd suggest starting it all in an empty combinator from the start instead of combining it all later.



That is assuming you want to use redrum in exactly the same way in every track. Why not save it as a combinator patch instead?


That's a great idea!! I just figured that since I always have some sort of tweak I want to make on something that's within ReDrum might as well use it as my template. But I just saved it as a patch as well and uploaded it so you all don't have to do the cabeling..

Download: (Right Click, Save As)
http://djryan.com/Drum.cmb
MSZ
yes dj ryan!

i love redrum, but i usualy use like 2 channels max on the kick, its already to punchy for me then. 100 % on one around 35% on other.
MSZ
oh lord you changed your avatar i didnt even notice, it truly is christmas.
DJRYAN™
quote:
Originally posted by MSZ
oh lord you changed your avatar i didnt even notice, it truly is christmas.


'Tis the Season :tongue3
atxbigballer1
quote:
Originally posted by DJRYAN™
This is just a brief tutorial I wanted to share with you guys. First off a lot of people try to find that "perfect" kick, hi-hat or clap. What's forgotten is the ability to enhance these elements by using the same techniques that would be used to enhance other elements of of a track.


Why not just use the ssl mixer, eq and compresser in Reason to beef up the drums or other sounds?
-- edit
atxbigballer1
Also I think what your trying to do in this tutorial is called parallel mixing but I could be wrong.
DJRYAN™
quote:
Originally posted by atxbigballer1
Why not just use the ssl mixer, eq and compresser in Reason to beef up the drums or other sounds?
-- edit


I guess I need to elaborate. Lets forget about the kick for a second and concentrate on Hi Hats, Claps, and Crashes. First the Hi Hats. I have several folders filled with single hit hi hats. Now, as I go through the folder looking for one that matches the project I'm working in, sometimes I notice that its frequency isn't high enough, or that it would sound better pushed to the side, or maybe, it would need a little bit of delay to make it sound better. In Reason the routing to get just that one channel to receive fx e.g.: an equalizer, a stereo imager, some reverb, etc etc, is over and beyond the limited capabilities of the ReDrum, meaning, that more needs to be done than just modifying Pitch, Velocity, Volume, Length, Rate, and Bend.

So this tutorial was designed not just to give you the capabiility of eqing whatever you decide to add in the ReDrum, but also add FX. What I find most userful is adding the RV7000 Advanced Reverb to whatever channel that its needed. The reason being is that you can go into its Remote Programmer, select the "Multi Tap" function, and add more "groove" or, different, modulations to an otherwise stale hi hat.

The same is true on Cymbal Crashes. Most of the Cymbal Crashes that I've used are loud, obtrusive, and need to either be toned down, extended, reversed, or eq'd in order for them to sound the way they're needed.

Instead of going through and independently routing the desired effect individually, this tutorial allows you to streamline your workflow and do it just as you would if you wanted to add a Thor, or a Synth. Its simple.

Granted, you don't necessarily have to EQ everything, but if you wanted to you now have that option. More importantly however, you have the option to attach different FX, to the existing EQ, (that may or maynot be used) to get a better effect.

Really this wasn't entirely about EQing, this was about giving you the capability to do different things with whatever is in your ReDrum easily and Quickly, without having to stop and route the channel on its own.

If you think about that (mid project) what you'll experience is having the main out of your ReDrum going into your Main Mixer, and then the Edited Channel w/ FX being a separate channel on your mixer. Although that can sometimes be userful, this tutorial maintains the ReDrum as One Channel, while being able to do everything as previously mentioned.

Plus you can add the Compressor, Limiter, Maximizer to each channel on its own, as opposed to the entire ReDrum.

atxbigballer1
Hear is my Reason Combinator patch for drums I made for you.
If a sound don't fit or sound right make it also you have lots of FX in Kong! :)
Link
http://www.mediafire.com/?sz73dlmrzl4x7lj
enjoy
atxbigballer1
quote:
Originally posted by atxbigballer1
Hear is my Reason Combinator patch for drums I made for you.
If a sound don't fit or sound right make it also you have lots of FX in Kong! :)
Link
http://www.mediafire.com/?sz73dlmrzl4x7lj
enjoy

djryan can u make pics for me of my patch I don't have Reason on this PC.
Thanks Broski! :)
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