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modifying pitch envelope to achieve greater attack?
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madmuso
Hey guys,

twice in one day I have stumbled across this term while reading a couple articles but im not quite sure what they mean. How can modifying the pitch envelope of a sound increase, or, give you better/harder attack? I thought the synths amp envelope took care of this? Would love to learn what this means and begin utilizing if it does what they say it does!

cheers,
p.s. I have another quick question which im sure can be answered here without having to start another topic, dumb question, what is a ROM player, or, ROM synth? I was on the refx site and noticed that nexus is a ROM synth, am curious to know what that means!
Beatflux
You're increasing the pitch just at the very start of the sound to make the attack more prominent. Lots of real instruments have some sort of pitch fluctuation.
Vector A
Having the pitch do a big, quick downward sweep at the start gives a sound a "click" in the attack phrase.

Take one of your sounds that has a short attack in the amp envelope and set the pitch envelope to the absolute lowest attack, lowest decay, lowest sustain, lowest release. Make sure the modulation amount is set to high. You should hear a "click" at the start of your sound.
Beatflux
Nexus essentially only has presets, although you can adjust the FX.
Raphie
quote:
Originally posted by Beatflux
Nexus essentially only has presets, although you can adjust the FX.
you can adjust A LOT more, ADSR and envelopes for starters
Beatflux
quote:
Originally posted by Raphie
you can adjust A LOT more, ADSR and envelopes for starters



Thank you for correcting me.
Kysora
well to be fair, ADSR is an envelope, but beyond that there's not really anything in Nexus that lets you edit the sound in any way that couldn't be done with external effects.

I mean I like nexus for some things, but I don't think it's unfair to say there's not much you can do to manipulate the sounds.
meriter
watch a tutorial on how to model a psy-trance kick
DJRYAN™
fast forward to 1:24 for an example of the effect.

madmuso
thanks for the replies,

DJRYAN, had a listen, I can clearly hear it on that lead sound, I was mroe interested on how this technique is used on drum sounds (I forgot to mention that originaly, sorry folks!) By the way, that song at the start reminded me of when the old school video games were loading up! hehe

madmuso
So with Nexus (or any other ROM synth), if you call up a lead sound for example, you cannot edit things such as the detuning, voices used, sine waves used, but you CAN shape the sounds only with the filters and envelopes, fx, available. If thats the case the sounds would need to be very good since you cant really modify them yeah?
Kysora
quote:
Originally posted by madmuso
So with Nexus (or any other ROM synth), if you call up a lead sound for example, you cannot edit things such as the detuning, voices used, sine waves used, but you CAN shape the sounds only with the filters and envelopes, fx, available. If thats the case the sounds would need to be very good since you cant really modify them yeah?


Right. As far as voices I'm pretty sure it's all polyphony, aside from the velocity changing the tone of things like pianos for expression.

A good portion of the sounds are usable but for that reason, a lot of them have been used to death, if you make a track using nothing but Nexus there's a very good chance most people will notice it. It's my go-to synth for pianos, though.
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