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Question Regarding Sound Creating (Is It Always Done From Init Preset On a BasicVST?)
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MIKE333ACE
Hello TA's. Im just wanting to know how professional/top quality sounds are made like the sounds you hear in plugins like Nexus. Im just curious because I find it hard to imagine that those sounds are made from just a basic "INIT" preset.

Also, as we all know, many professional artists make their own sounds instead of using presets. So im also wanting to know if they make their sounds from an INIT preset in lets say... sylenth. Or do they use a more complicated/advanced plugin???

Any help on this would be great, Cheers :)
tehlord
Always from init.
MIKE333ACE
quote:
Originally posted by tehlord
Always from init.

Even with sounds from Nexus???

I thought that they maybe recorded instruments and then edited them digitally. ??
tehlord
Actually Nexus does use samples as well, similar to the old S&S synths like the D50. I don't know if there's a synth engine behing the plugin that they use to create some sounds as you would a traditional synth though. Sylenth will all be done from init though.
MIKE333ACE
quote:
Originally posted by tehlord
Actually Nexus does use samples as well, similar to the old S&S synths like the D50. I don't know if there's a synth engine behing the plugin that they use to create some sounds as you would a traditional synth though. Sylenth will all be done from init though.

Alrite then, looks like ive got a lot of learning to do
Storyteller
Oi, aye be wrong if I di'nt, init.
sylvannas
Reverse Engineer Presets !
DJRYAN�
I would think most engineers circumvent programming by "sound" and use computer language to design their patch, like Atlanta's - Richard Devine. When you understand music theory and computer language. You can make a "vst" patch do just about anything without playing with the synth itself by doing stuff like this:


quote:

// print "Hello world!"
"Hello world!".postln;


// play a mixture of pink noise and an 800 Hz sine tone
{ SinOsc.ar(800, 0, 0.1) + PinkNoise.ar(0.01) }.play;


// modulate a sine frequency and a noise amplitude with another sine
// whose frequency depends on the horizontal cursor position
{
var x = SinOsc.ar(MouseX.kr(1, 100));
SinOsc.ar(300 * x + 800, 0, 0.1)
+
PinkNoise.ar(0.1 * x + 0.1)
}.play;


// list iteration: create a collection of indices multiplied by their values
[1, 2, 5, 10, -3].collect {
arg item, i;
item * i;
};


// factorial function
f = {
arg x;
if(x == 0) { 1 } { f.(x-1) * x }
};


then you can import this "language" into a synth patch, and have the best super saw wave there is. Without playing w/ filters, lfo, etc. etc..

Then the rest of us, try and duplicate these sort of commands by ear so that we've replicated what the engineers have actually programmed.

If you've ever watched a youtube video on programming a synth you've probably noticed how percise the setting have to be in order to get that "sound" and how they go right to it.

That's because someone broke the "code" and had that particular sound translated to whatever synth you're using to recreate it.

It's really interesting stuff.
Looney4Clooney
most engineers and producers are math illiterate. Levine and other users that use programming with apps like max msp are really not common. And most are using functions already coded by others.
DJRYAN�
I dunno, I would think that some of the patches that are loaded in any given VST were programmed at the code level for percision rather than a sound designer just playing with knobs until the desired effect is achieved.

MIKE333ACE
Wow, interesting stuff. Thanks guys.

But then to my most important question. How do artists, like AVB for example, make their sounds. I cant imagine AVB doing all that complicated code stuff that you showed. So how do they do it?? Do they just use a simple plugin like Sylenth?? Or do they use something more complicated??
Vector A
quote:
Originally posted by DJRYAN�
I would think most engineers circumvent programming by "sound" and use computer language to design their patch, like Atlanta's - Richard Devine. When you understand music theory and computer language. You can make a "vst" patch do just about anything without playing with the synth itself by doing stuff like this:

then you can import this "language" into a synth patch, and have the best super saw wave there is. Without playing w/ filters, lfo, etc. etc..

Then the rest of us, try and duplicate these sort of commands by ear so that we've replicated what the engineers have actually programmed.

If you've ever watched a youtube video on programming a synth you've probably noticed how percise the setting have to be in order to get that "sound" and how they go right to it.

That's because someone broke the "code" and had that particular sound translated to whatever synth you're using to recreate it.

It's really interesting stuff.

Supercollider is interesting, yes, but that is not what most synthesists are using, lol, especially to make something like a supersaw.
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