return to tranceaddict TranceAddict Forums Archive > DJing / Production / Promotion > Production Studio

Pages: [1] 2 
Bouncing Audio (Ableton)
View this Thread in Original format
DJRYAN�
Hey!! I'm right in the middle of working on this track and I've got like 14 channels, all with fx and other stuff added which is making my cpu give out. I plugged in a "readyboost" capable flash drive (another 2.5gb ontop of the 4gb I have) to give me some more power, but I'm guessing RAM doesn't help in this matter- we're dealing with pure processing power right?

Anyways, because of this issue and because I'm no where near being finished. What's the the best way to bounce audio from a midi channel to a audio channel? I know I can record a (midi) audio file out from channel 1 into an audio (in) channel 2 and capture the waveform but will that reduce the overall load on my cpu?

I also have a concern regarding the automations that I would've done in the synth at a later time. Right now, I'm still in the process of bulding the song, but its so heavy that I'm barely able to move forward. Bouncng tracks to audio seems like the best way (I think) of decreasing load, but will that work??

Feel free to chime in.. Please..
XDR
Freezing the channels that you are not currently working on would seem like the obvious choice. Especially if you might still need to change automation at some point.

Playing a simple wav file should be a lot easier on your cpu than playing a midi through a vst synth and fx chain.

Bouncing to audio can be useful if you want to actually see the waveform or when you have stuff like sidechain compression going on that receives input from another channel because you can't freeze such channels.

The best way to bounce a channel to audio is to go to export audio and instead of having the rendered track be the master select the specific channel you want to render. Then just insert that render into your project on a new audio channel. You can delete the original midi channel or keep it and turn of the plugins so you could still go back to it whenever you need (which you can also do if you just save both versions of your project so you can drag in channels from the old one)
Beatflux
This is what I do:

Cut the side chain compressor(control + x), right click on channel to freeze, then right click to flatten. Then control + v to paste the compressor back into the channel.
DJRYAN�
alright, I'm hearing three suggestions. I think the best would be to render out, and then bring back into the project the .wav instead of recording out of Ableton, through a soundcard, and then back into Ableton. I'm sure that'll maintain soem quality as well as give me "samples" to then further manipulate. My only problem is that I haven't decided on or started automations.

I'm thinking that (what I'm familiar with) isn't going to work because I can't even get that far. So with that what Ableton plugins, (in this case) mirror a synth's filter cutoff? I mean, that's pretty much all I'm using inside the synth. So, as long as my "loop" is concrete, and I'm happy with the way things are, now would be the time to "render out" to save cpu power.. right??
Beatflux
quote:
Originally posted by DJRYAN�
alright, I'm hearing three suggestions. I think the best would be to render out, and then bring back into the project the .wav instead of recording out of Ableton, through a soundcard, and then back into Ableton. I'm sure that'll maintain soem quality as well as give me "samples" to then further manipulate. My only problem is that I haven't decided on or started automations.

I'm thinking that (what I'm familiar with) isn't going to work because I can't even get that far. So with that what Ableton plugins, (in this case) mirror a synth's filter cutoff? I mean, that's pretty much all I'm using inside the synth. So, as long as my "loop" is concrete, and I'm happy with the way things are, now would be the time to "render out" to save cpu power.. right??


If you're going to automate your synths, you probably don't want to render so you can automate the filter and envelopes.
DJRYAN�
yea, that's what I figured..
XDR
quote:
Originally posted by Beatflux
This is what I do:

Cut the side chain compressor(control + x), right click on channel to freeze, then right click to flatten. Then control + v to paste the compressor back into the channel.


Yeah i do that a lot too. Just freeze and flatten what's done and keep stuff like sidechaining and maybe some eq so it can still be worked on. Works fine when you've already settled on a sound that won't need any big changes.

quote:
Originally posted by DJRYAN�
alright, I'm hearing three suggestions. I think the best would be to render out, and then bring back into the project the .wav instead of recording out of Ableton, through a soundcard, and then back into Ableton. I'm sure that'll maintain soem quality as well as give me "samples" to then further manipulate. My only problem is that I haven't decided on or started automations.


Going outside of ableton to record something is totally unnecessary. Ableton's routing gives plenty of options to do this within the program.

quote:
Originally posted by DJRYAN�
I'm thinking that (what I'm familiar with) isn't going to work because I can't even get that far. So with that what Ableton plugins, (in this case) mirror a synth's filter cutoff? I mean, that's pretty much all I'm using inside the synth. So, as long as my "loop" is concrete, and I'm happy with the way things are, now would be the time to "render out" to save cpu power.. right??


You could just use the EQ eight in ableton instead of your synths cut-off (although it might not sound as nice). Depends if you use any delays or reverbs from the synth itself. Cutting things off after the delay/reverb might not have the desired effect.

But really the simplest solution for you still seems to just freeze your cpu heavy channels. Using freezing you lose nothing and you can just unfreeze whenever you need to change automation or flatten when you're really done with a sound.
Nicolas Oliver
quote:
Originally posted by Beatflux
This is what I do:

Cut the side chain compressor(control + x), right click on channel to freeze, then right click to flatten. Then control + v to paste the compressor back into the channel.


Nice!
DJ RANN
I can't comment on disableton as I don't use it but bear in mind that Readyboost is not as fast as standard RAM, and it's only of benefit when it's faster than your normal drives.

On a 32bit system, it can't give you more RAM, just slightly faster read write times with small files.

On a 64 bit system, If you have high performance HDD's or especially an SSD, all you're going to do is the equivalent of adding slightly more RAM (although it's not as simple as that as it involved using temp swap files etc).

There may also be advantages to making sure you're system is fully optimized but I'm saving all that for another thread ;)
Julz
quote:
Originally posted by DJRYAN�
Hey!! I'm right in the middle of working on this track and I've got like 14 channels, all with fx and other stuff added which is making my cpu give out. I plugged in a "readyboost" capable flash drive (another 2.5gb ontop of the 4gb I have) to give me some more power, but I'm guessing RAM doesn't help in this matter- we're dealing with pure processing power right?

Anyways, because of this issue and because I'm no where near being finished. What's the the best way to bounce audio from a midi channel to a audio channel? I know I can record a (midi) audio file out from channel 1 into an audio (in) channel 2 and capture the waveform but will that reduce the overall load on my cpu?

I also have a concern regarding the automations that I would've done in the synth at a later time. Right now, I'm still in the process of bulding the song, but its so heavy that I'm barely able to move forward. Bouncng tracks to audio seems like the best way (I think) of decreasing load, but will that work??

Feel free to chime in.. Please..


Learn to become more confident with you automations, and just bounce it and insert into a new audio track. Personally i do all my filter automations on a wav over 2 tracks so filter automations on breakdowns and buildups have more punch.

Zombie0729
quote:
Originally posted by Beatflux
This is what I do:

Cut the side chain compressor(control + x), right click on channel to freeze, then right click to flatten. Then control + v to paste the compressor back into the channel.


only do that if you're ready to flatten. What I do, is group all the tracks i want to freeze, put the sidechain on the GROUP, then freeze the tracks. success! :)
dj_alfi
Once I had to open up the window during the middle of the winter and have a big blanket around me, so the CPU wouldn't overload (80-90 degrees warnings) when trying to play World in Conflict, but I've never had to freeze aduio tracks.
CLICK TO RETURN TO TOP OF PAGE
Pages: [1] 2 
Privacy Statement