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Spatial Sound Card - virtual surround software
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cryophonik
This is pretty wild - software that emulates surround sound in normal binaural headphones. Make sure you listen with headphones.

clay
surround sux, emulation of something that sux surely must also suck (besides base-guitar-player-emulators with overdrive from the 80s).
DJ RANN
quote:
Originally posted by cryophonik
This is pretty wild - software that emulates surround sound in normal binaural headphones. Make sure you listen with headphones.



Certainly interesting and thanks for sharing.

I think the rear surrounds are actually done pretty well but where it fails for me is the center, and somewhat with the front L&R.

The only problem with this is that you actually don't put that much in the Ls and Rs channels - for a start you normally go 2db spl lower in the rears, and with music, when you put too much in them you lose the "real" feel or at least subconscious suspension of disbelief, i.e. You start actively noticing that the rear speakers are there instead of just absorbing the music and it's subtle spatial placement.

The other problem is no LFE which if you're trying to demo something to a client, is the big selling point. Boom drops and true sub is the thing that makes clients takes notice.

Also there's one other fundamental flaw with this whole idea; any client that wants a 5.1 mix, understands enough to know that a pro mix engineer capable of producing a good surround mix will do a good job and frankly you don't have to worry etc. Most film makers and producers, even the more detail oriented and educated ones, couldn't tell you what should go in the surrounds on a score mix. They might have a couple of novel ideas but when you get in doubling the short strings in the rear surrounds, or using a sub harmonic synth to double a sound for use in the LFE, they wouldn't where to start or even what to suggest.

Combines that with this system not being 100% accurate (and remember, no LFE) and it's really a very rudimentary "sketch" of what it would sound like in surround, and frankly, I'm not sure if I'd prefer to just ask the client to trust that the stereo version you're playing them will sound great in surround once you've done your magic.

Don't mean to on it and it could be good to get you out of a bind or a quick reference when you don't have your full setup but otherwise the client should really just hear the stereo version or it properly on a 5.1 system.
cryophonik
quote:
Originally posted by DJ RANN
Don't mean to on it....


No problemo, your concerns are all valid. I think it's pretty cool to see technology like this, though. I'm sure that before long people will refine it and it could potentially open up a world of new plugins for mixing music. Can you imagine being able to move things forward and back in the mix without reverb, or delays bouncing not just L/R, but forward/back as well as up/down, all through ordinary headphones?
DJ RANN
quote:
Originally posted by cryophonik
No problemo, your concerns are all valid. I think it's pretty cool to see technology like this, though. I'm sure that before long people will refine it and it could potentially open up a world of new plugins for mixing music. Can you imagine being able to move things forward and back in the mix without reverb, or delays bouncing not just L/R, but forward/back as well as up/down, all through ordinary headphones?


That certainly would be good - I'd love to have a spatial image panner, where you move objects within the sphrecial stereo field that represent your different tracks. This software itself wouldn't actually allow that but the underlying tech could.
Looney4Clooney
The research is 20 years old. Te problem is that the effect really depends on being able to control the exact spectrum using kn�wn data on localization using the pinae. It will change for everyone and will only work with headphones.

Not sure why this s being sold as a tool. Should be marketed to ios gamming.
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