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Sound Muffled
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Enfuse Dub
Lets say your writing in a Pad sound and you have 1/4 notes placed every 4 bars for it, when I do this, say the first note of that track is played in full and then the second is muted at the beginning or the whole sound is not heard or lost...how can I fix this so that every note is fully heard instead of being lost in the previous note.
modular
quote:
Originally posted by Enfuse Dub
Lets say your writing in a Pad sound and you have 1/4 notes placed every 4 bars for it, when I do this, say the first note of that track is played in full and then the second is muted at the beginning or the whole sound is not heard or lost...how can I fix this so that every note is fully heard instead of being lost in the previous note.

eh?:conf:
brash
Read up on synthesizers. Do a search for reading material on Google, or check out the book Sound Synthesis and Sampling (I'm reading this right now -- great book).

In general pads are long, sustained sounds. Part (or all?) of the problem could be that the attack on the sound you have is so long that it never gets a chance to even decay before you are on to the next note.

Imagine a siren warming up (like wooooooOOOOOAAAAAAAAAHHHHHHHAAAAAAAOOOOOooooo...woooooOOOO -- etc.). Now try to make that do quick sounds (like quarter notes). It's going to be something like "wo..wo..wo..wo". Keep in mind that it is not very loud before it gets to the "OOOAAA" part. What do you have? A sound that keeps trying to get louder but never allowed to. I have a feeling that is at least part of your problem.
TranceInMySoul
Your description isn't clear, but if what brash said doesn't help I think you've got a polyphony problem.

How many notes are you triggering at the same time? One? Three (e.g. in a chord, like CEG)?

If your pad sound is monophonic (i.e. you can only play a single note at a time) then the sound may evolve with each note rather than retriggering from the start.

If you pad is polyphonic, but notes are missing from what you think you should hear, increase the voice allocation for the sound. For example, if your first chord is CEG and your second is BDG then at the change over you would expect to hear six notes in total. If you synth is only told to play a maximum of four together you'll run into difficulty.
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