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Like the intro so far. Very lush. But what was up with the weird automation in the first few seconds?
I like this bass around 2:30. It sort of sneaks up on you, there, which is something most artists never really do.
The breaks in the intro could be changed up a bit more.
And now they do. Nice.
Ooh, 9:16 was fun.
I like the piano around 16:50. It goes well with the breakbeats there.
Piano panning is tripping me out.
That chord progression at 21:09 is right out of Metroid Prime.
I'll take this moment at around 22:20 to agree with Alternate Words: This track should be broken up into parts, and you just passed a part that would be excellent for that. Whenever the tonal structure breaks down for the next part. Right now, it has a nice effect in regard to being continuous, but it's really only accessible to nerds like us here.
And I'm with The Drow on 24:50. Incredible.
28:50 Oh God. Wonderful effects on those pads.
34:01 has a nice feel to it, although you've gone a long time without a beat. I was beginning to lose interest.
I like the way you develop the drums in this section. You need to do this more often. Build more patterns on the drums so that they create a sense of movement. Leaving them the same is all well and good, but it makes the track feel stagnant if you do it for too long.
39:00 nice percussion riffs.
I like the synth riffs, too.
43:20, I like the way you bring the piano.
Oh, I love the beat at 44:00. You actually need some more glitchy sounds a la Aphex Twin here. Just let it get more twisted and fucked up as it progresses.
Something like 46:50, yeah.
One thing that I noticed is that your production needs a lot of work. Specifically in the areas of the sounds you're using. The most monotonous part of this song was the textures. Everything you have sounds either pre-packaged or preset, and it doesn't change. You need to spend some time making all of your sounds unique and do fun stuff with them. Have them change over time.
Go out and find new drum packages, too. The pre-packaged stuff that Reason gives will not serve you for the loftier purposes of this piece. It makes it seem like this piece is just an idea to be fleshed out later.
Also, you need some sound effects. These can contribute a lot to your music as well as make it seem less repetitive. Use rises, FM synths, samples, as well as effects that you synthesize. Get creative and have fun.
Finally, your mixing needs work. Throughout the entire song, you had too much high and mid, and almost no bass. You need to balance the three out if you want any kind of impact. Specifically, all of your kicks were dull thups. They need to be EQ'd and compressed to be brought out a bit more. Sometimes, it's nice to have a more subdued kick, but even those are processed a bit. Other than that, just fix your balance and tighten up your other elements.
Don't get me wrong, though. It's an excellent piece of music. It's just not entirely there on production.
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www.jexmusic.com - My website
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