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sidechaining in fl
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| Crash |
i have a tune that i want to try and use sidechaining on, but the question is.
How the hell...?
Ive been fiddling around with the compressor in fruity but i dont think that one does the job.
Is there a way to do it in fruity?
Where can i get a compressor that does the job? |
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| kewlness |
the only way i know of using fruity only plugins is by using the fruity compressor
For example, if you want to sidechain the kick and the pads together
1) put both kick and pads in the same fx channel
2) play the kick, look at the fruity db meter and see where exactly the peak of the kick is
3) play the pads, make sure the peak of the pads isn't higher than the peak of the kick
4) set your compressor's threshold to the peak dB of the kick, and set your compressor's attack to about 20 ms, release to about 100 ms, and play around with the ratio until you get the desired effect
if that doesn't work out well for you, then you just need a to get a compressor with sidechaining capability |
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| Sloouh |
| Which, if any VSTs support sidechaining? And how do you get it working in fruity? |
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| cyrus2k2 |
atm you can't use sidechaining in fruity, i guess. but at least, you can fake it :)
1) add a kickdrum and set it to fx-channel 1
2) add the fruity Peak Control to that channel
3) add your pad/bassline/whateever and set it to fx-channel 2
4) add the fruity compressor to that channel
5) right click on the Gain knob and choose "Link To Controller"
6) as the controller choose "Peak cntrl - Peak"
7) try some different settings on the Peak Controller, make sure to set up the Base, Vol and Decay values
now, everytime the bassdrum kicks in, it will lower/raise the gain of the compressor. i think this is exactly what sidechaining does.
i hanven't found a better way, yet...perhaps someone else has. |
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| Cloudburst |
| Right, but then there's the problem if you want to EQ bass and kick individualy... How to accomplish that? |
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| Sloouh |
| quote: | Originally posted by Cloudburst
Right, but then there's the problem if you want to EQ bass and kick individualy... How to accomplish that? |
If you are talking about Kewlness' method simply put them in seperate channels then use the out thingy, instead of master set it to the desired channel for both the Kick and the Pads. Simple. |
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| Cloudburst |
| Oh, I have never used that feature, bout' time I do that... :) |
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| BeatSMiTH |
| Kind of off topic, but can someone describe what sidechaining is and why it is used? Thanks |
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| BassAngel |
Sidechaining is when an effect is influenced by another input. For example, if you were to use a compressor on a bassline and sidechain the compressor with the bassdrum, the compressor would only activate when the signal from the bassdrum was active. So if your BD was
X---X---X---X---
The compressor on the bass would only activate to the same pattern. Another example of where sidechaining is used is on certain trance gate FX like the one in Orion. You'd load up the gate and set the pattern of cutoff by sidechaining another synth pattern into it - the cutoff would work to that pattern (interestingly, in Orion, when you do this, the character of the chained synth comes across in the trance gate too - makes very original sounds).
I'm sure there are more uses but these are the two I am most familiar with. |
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| josh |
| quote: | Originally posted by BassAngel
Sidechaining is when an effect is influenced by another input. For example, if you were to use a compressor on a bassline and sidechain the compressor with the bassdrum, the compressor would only activate when the signal from the bassdrum was active. So if your BD was
X---X---X---X---
The compressor on the bass would only activate to the same pattern. Another example of where sidechaining is used is on certain trance gate FX like the one in Orion. You'd load up the gate and set the pattern of cutoff by sidechaining another synth pattern into it - the cutoff would work to that pattern (interestingly, in Orion, when you do this, the character of the chained synth comes across in the trance gate too - makes very original sounds).
I'm sure there are more uses but these are the two I am most familiar with. |
So, do ya actually mean by using one effect that can be used on 1 or more original source sound together but on the same setting which been set on the efx?
Correct me if im really wrong. i also confused on side chaining |
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| BassAngel |
| quote: | Originally posted by josh
So, do ya actually mean by using one effect that can be used on 1 or more original source sound together but on the same setting which been set on the efx?
Correct me if im really wrong. i also confused on side chaining |
Not sure what you are trying to say there matey. A sidechained effect is an effect that is altering the sound of input 1 by being modified by input 2.
So, on a compressor, the sound that you are compressing (input 1) is being affected by the input from another instrument (input 2). The second input tells it when to start compressing (input 2 -the chain).
On a trance gate, the lead synth that is being gated (input 1) is gated in time to the pattern played on another synth (input 2 - the chain).
Other examples of FX that have sidechains are Ring Modulators and some types of filter.
Here is an example. I have set a compressor to really stifle the kick. I have then attached the compressor to a random pad type thing for demonstration as an insert. I've then sidechained the compressor with the kick. Now the pad is compressed by the kick.
Sidechain Compressor Example
Clear as mud!
PS Sorry if this is a hijack. I don't know where to get VST ones from apart from Coyote ($25). The ones I've used are native to Orion Platinum, the manual explains all about it in there.
:) |
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| Cuervo79 |
| So side chain would be like using the peak controler, but with other plug ins... |
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