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Dreamcast vs PS2 vs Gamecube vs XboX
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Excite
I compiled this nice little list of specs. :D Check it out.

SEGA DREAMCAST
Release Date Nov 27, 1998
CPU: Hitachi SH4 RISC CPU with an operating frequency of 200MHz at 360 MIPS/1.4FLOPS.
Graphics Sub-system: NEC PowerVR Second Generation (rendering capacity of more than 3 million polygons per second).
Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously articulates 64 voices) with 3D environmental audio effects.
Operating Systems: Customized Sega OS. Dreamcast is also designed to run a custom flavor of Microsoft Windows CE, and will display the official WinCE logo at startup if the game that's running utilizes it.
Memory: 16MB main memory, 8MB video memory, 2MB sound memory. Total system memory: 26MB.
CD-ROM Drive: 12x (Maximum) proprietary Yamaham GD-ROM (Gigabyte Disc) capable of holding up to 1GB of data.
On-board Modem: 56 Kbps

SONY PLAYSTATION 2
Launch date: September, 2000
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

NINTENDO GAMECUBE
Launch Date: September 14, 2001 (Japan)
MPU ("Micro Processing Unit")
Custom IBM Power PC "Gekko"
Manufacturing Process
0.18 micron IBM Copper Wire Technology
Clock Frequency
485 MHz
CPU Capacity
1125 Dmips (Dhrystone 2.1)
Internal Data Precision
32-bit Integer & 64-bit Floating-point
External Bus
1.3 GB/second peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock
Internal Cache
L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
System LSI
Custom ATI/Nintendo "Flipper"
Manufacturing Process
0.18 micron NEC Embedded DRAM Process
Clock Frequency
162 MHz
Embedded Frame Buffer
Approx. 2 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache
Approx. 1 MB
Sustainable Latency: 6.2 ns (1T-SRAM)
Texture Read Bandwidth
10.4 GB/second (Peak)
Main Memory Bandwidth
2.6 GB/second (Peak)
Pixel Depth
24-bit Color, 24-bit Z Buffer
Image Processing Functions
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter
Audio Processing
(Incorporated into the System LSI)
Sound Processor
Custom Macronix 16-bit DSP
Instruction Memory
8KB RAM + 8KB ROM
Data Memory
8KB RAM + 4KB ROM
Clock Frequency
81 MHz
Performance
64 simultaneous channels, ADPCM & PCM encoding
Sampling Frequency
48KHz
Performance
Floating-point Arithmetic Capability
10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory "Splash"
40 MB
Main Memory
24 MB MoSys 1T-SRAM
Approximately 10ns Sustainable Latency
A-Memory
16 MB 81 MHz DRAM
Disc Drive
CAV (Constant Angular Velocity) System
Average Access Time
128ms
Data Transfer Speed
16Mbps to 25Mbps
Media
3 inch Nintendo GameCube Disc based on Matsua’s Optical Disc Technology
Capacity
Approx. 1.5GB

MICROSOFT XBOX
Launch date November 15, 2001
CPU: 733 MHz chip crafted by Intel
Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA
Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate)
Memory Bandwidth: 6.4 GB/sec
Polygon Performance: 125 M/sec
Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/sec
Particle Performance: 125 M/sec
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased)
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card
I/0: 2-5x DVD, 10GB hard disk, 8MB memory card
Audio Channels:64 (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 Encoded Game Audio: Yes
Broadband Enabled: Yes
Modem Enabled: No
DVD Movie Playback: Remote control package required
Maximum Resolution: 1920x1080
Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080
HDTV Support: Yes
Controller Ports: 4 USB Ports

What do ya'll think?
Coup
i think u had waaaay tooo much time on ur hands! :D lol, nah, consoles arnt for me any more, used to, not any more:)
Excite
quote:
Originally posted by Coup
i think u had waaaay tooo much time on ur hands! :D lol, nah, consoles arnt for me any more, used to, not any more:)


it took me about 15 minutes...copy, paste.
lMIlk
dreamcast should be taken off... its a piece of crap that was poplular when there was no competition for it.
Excite
All these systems including Dreamcast support 128-bit graphics. My point is the Dreamcast was released way back in 1998 yet Nintendo and Microsoft have yet come up with a system that is much better in terms of graphics.

BTW PS2 is not that much better than Dreamcast if you look at the graphics of the same games released on both systems.
lMIlk
correct me if i'm wrong but, how many new games are comin out for dreamcast...none
Coup
my bro ownz a dreamcast and sonic adventure kicks ass!!!
Flippe
Dreamcast and PS2 are already released.
And Gamecube and Xbox aren't
so you' better buy a Xbox or Gamecube when they come out!

Just my $0,02
{b.s.e.}
Dreamcast is actually a very good system. Sega's worked it out so that its hardware can be upgraded. unfortunately, like always, Sega was WAY ahead of their time, and Sony and Nintendo took advantage of this..thus, Sega has conceded in the game-console race, and has pledged its technologies to Nintendo and Sony and will develop games for them. I'm excited by this. Sega has always been ahead of everyone.. but like I said, ahead of their time. Do you guys remember how gamegear was better graphics? You could watch TV on it for chrissakes! Then there was SegaCD (flop) but better than SNES nonetheless.. then there was 32X..that thing was crazy good.. no one bought it. I don't get it.. they should have cornered the market long ago... they just can't get a break..
Kudos on stickin' in there, Sega!(for a while, anyhow..:p )


BSE

BTW.. gamecube will smoke x-box! Long Live Smash Brothers!!!!!!!!!!..and Zelda!..and Metroid! and Mario!..Kirby! I love you guys. :D
biznology
quote:
Originally posted by Excite


BTW PS2 is not that much better than Dreamcast if you look at the graphics of the same games released on both systems.


if you compare some first generation ps2 games this is true, but its not anymore.

ps2 has been slow to have developers take advantage of the total power of the system. the dual vector units take some getting used to but can pump out graphics much improved from the best dreamcast games, come on sega jumped ship and is developing for ps2 and xbox now - that must say something! right now is prolly the renaissance of the ps2, hopefully just the beginning. the games out now are great and only looking better.

there was some debate as to whether the gamecube could match up to either the ps2 or the xbox, and frankly i think it could very well be better. its cheaper than either since nintendo abandoned cartridges and isnt making it a DVD player, set top box, whatever like the other two. plus the graphics are amazing. its easier to program for so i imagine the visuals wont improve as much as ps2 for example. nintendo has the best developers as well, so you KNOW the games will be awesome.

its hard to be as unbiased as possible with the xbox. frankly i see it as microsoft throwing money around cause they have taken over everything else. its graphics are better than either ps2 or gamecube, and they have been buying off developers left and right, but it still remains to be seen whether americans, or especially the japanese, will respond. the n64 died not because of lax sales here, but in japan. xbox is obviously seen as less of a 'toy' than the n64 was, but microsoft is really gonna have to prove that they know what they are doing. visuals are great but you MUST have gameplay as well to succeed.

ok im using valuable time to discuss time wasters, i better get back to work...late/

biznology
quote:
Originally posted by {b.s.e.}
Then there was SegaCD (flop) but better than SNES nonetheless..


what i think is amazing is that nintendo contracted someone to make a CD system for the SNES...they chose to discontinue it, but eventually it was released, after more development, as the SONY Playstation...late/
nyczliquid
dreamcast sucks?
u gotta be kiddin me..its pretty good for when it came out...was way ahead in da game when it came out...nice cpu in there too...
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