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Help! Still looking for good trance kicks like these.. (enjoy audio links inside)! (pg. 2)
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| DJREMIDI |
Good thread! I'm all about creating my own sounds/samples and I do when it comes to synth patches - I don't think I've ever used a preset for any of my songs, I always start with an INIT patch. Yes, it might be a bit redundant if I've created a similar sound before, but it never turns out EXACTLY the same and it's just more practice for my sound designing skills.
Now I would LOVE to create my own drum sounds, but often I just don't have the patience to do that, I feel like I'm wasting time when I could be composing. I know one day I will start creating my own kicks, but for now I have to reserve to samples made by someone else - and you [probably] don't understand how much this bothers me being a self-reliant perfectionist that I am :\
Derivative, it would be a very generous gesture if you post a tutorial with samples on how to create kicks from scratch. It could become that jump-start for a lot of people who WANT to create their own kicks, but just lack the necessary skills.
I have a kick sample pack done by Sirocco and I must say that those are some of the best, professional sounding kick samples I've heard. I've purchased a lot of sample CDs that were supposed to contain high quality dance kicks and none of them come even close to the quality of Sirocco's kicks. I've read somewhere that he uses Cubase to create his kicks - maybe we can convince him to share one of his Cubase files so people could learn from it?
Also, I know the secret to getting a great kick sound lies in layering, but where does one get the source material? Those sterile- clean, unprocessed 909/808-type kicks? Maybe I should dust off my copy of Rebirth and use that. Do you know of any other drum machines aside from Rebirth and Attack? I wish I was still using Logic as Ultrabeat sounds amazing!
Thanks,
REMIDI |
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| Tech0rz |
| I've been making my own sounding kicks from layering samples. But i think i'll try the fruity kick plugin, and see what i can get from layering some of those kicks. |
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| Derivative |
| quote: | | it would be a very generous gesture if you post a tutorial with samples on how to create kicks from scratch. It could become that jump-start for a lot of people who WANT to create their own kicks, but just lack the necessary skills. |
yea ill try and get to it when my essay is done and ive got some free time. i have tried to synthesize a trance type kick drum but its difficult using the method i use.
the thing is, with those soundbytes that dance123 posted, those kicks have a big slap and mid range presence. if you drop one into a spectrum analyser you will see a really weird pattern. it basically dips down from 0 to 80 hz and it jumps up to close to 0 dB SHARP (we are talking vertical here) around 100 hz and tails off from there on in.
i know this is how airwave builds his kicks and i know there was a tutorial on how to do it upped here - i have it. only thing is - it doesnt make sense. and i cant get that clip effect. sirocco built one using this method and id be interested to know specifically how you got that clip effect. i think its necessary to get the mid range slap. as mentioned in the tut, its not possible with EQ - i know because ive tried it. |
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| Tech0rz |
| quote: | Originally posted by Tech0rz
I've been making my own sounding kicks from layering samples. But i think i'll try the fruity kick plugin, and see what i can get from layering some of those kicks. |
well, worth a try but didn't really get anything special. Nothing ventured nothing gained, as they say :rolleyes: |
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| sonic_akb |
| quote: | Originally posted by RIPassion
Why the hell can't I find where to attatch an mp3? The attatch thingy was there just yesterday! :(
lol! *high five*
If you really think pros rip a lot of their kicks from vinyls, Dance123, I urge you, go rip the kick from tiesto's remix of southern sun (there are 8 bars at the beginning with only the kick playing, so you can be lazy and not do anything to isolate it), and then use that in all your tracks. You'll be set for life! :) |
No dude, you are extremely wrong here :whip:
I have already read several interviews with a lot of pro producers using drums (kick, snare, you name it) from old vinyls (very classic example: Moby) and from samples CDs (Soulstice used Mega Drums on ASR-10). This is a public knowledge, everybody knows that! All you need is a good TR909 set samples and process it through a lot of plug-ins in order to get a decent kick for your track.
About Sirocco drums set:
I really love those samples, the processing used on them. If I don't use my drums from Supernova2, Microwave XT or MKS-80, I use them. Very very professional.
AK. |
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| Tech0rz |
Sirocco this Sirocco that. This name keeps popping up. Can anyone please quickly fill me in on who he is? googled but stuff like bellydancing kept coming up. I didn't know if i was lookin at the right thing.
where can i hear his almighty kick drum that people are talking about? |
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| Derivative |
| sirocco is a person on this board. he makes some free sample packs and kick drums. some of which are very very good. he built some airwave style kicks a while back with a weird clip in them. i would like to know how he did it. |
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| Sonicstyle |
Airwave Kick Tutorial.
1) select a good sounding bass drum that has good power in the midtones. when selected, look at the waveform, take the highest point and put the beginning of your sample play there (it results in a 1khz clip you can't get with eq). when done, trim the kick, then remove the low freqs (let's say up to 500hz).
2) select another kick (808 style for example) with much low freqs, and remove the treble till 1khz.
3) put them in your arrange window and make a loop with them, both playing at the same time. Then put a delay on the lower kick, just 2 or 3 milliseconds.
4) merge them into one sample (kicks are always mono), if needed resample/rerecord the result.
5) First compress the new kick, with a 11ms attack, treshold -10/15db, and ratio 4 or 5:1, and NO release
6) eq it if needed (most of the time you won't have to)
7) you got a new bass drum, enjoy |
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| Derivative |
i have that tutorial. as i said before it doesnt make sense.
kicks with good power in the mid ranges? i can synthesize a kick which is mostly mid but it doesnt sound like a kick. it sounds like a laser. additionally, cutting it off at the height of the peak - it is still about 100hz. what is this 1khz clip?
to get it so that it peaks at 1000hz im practically synthesizing a 909 snare and it sounds absolutely nothing like a kick drum.
i should mention i am trying to achieve this by building 100% of all the parts myself in soundforge and using only freeware effects. |
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| Sonicstyle |
| quote: | Originally posted by Derivative
i have that tutorial. as i said before it doesnt make sense.
kicks with good power in the mid ranges? i can synthesize a kick which is mostly mid but it doesnt sound like a kick. it sounds like a laser. additionally, cutting it off at the height of the peak - it is still about 100hz. what is this 1khz clip?
to get it so that it peaks at 1000hz im practically synthesizing a 909 snare and it sounds absolutely nothing like a kick drum.
i should mention i am trying to achieve this by building 100% of all the parts myself in soundforge and using only freeware effects. |
do I get this right, you dont have any kicksamples you could take one ?
if yes take one of which the midranges sound good to you if not try stomper or I could upload some kicks with a good mid range |
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| Derivative |
| i do have mid range kicks but im trying to synthesize everything from scratch. i should try stomper actually. but that 1000hz clip? what does that mean exactly? |
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| Emperor |
For the click you are talking about...i will try and explain in a different way, so maybe you can understand. It's just a trick that adds presence to the kick so it can shine through any mix...
If you are editting a kickdrum (.wav) in an editor, like Wavelab or something, there is an option called 'snap to zero crossing' or something like that...all editting programs have it. What this means is, if you cut part of the .wav out it will sort of 'round it off' to the nearest spot where the .wav goes to 0 db. It does this because if a sound ever starts at a point in time where it is not 0 db it makes a sort of click.......SO what you are doing with this trick is to make this 'click' on purpose...
What you want to do is just turn OFF the 'snap to zero crossing' and cut your .wav at a point where the wav is at its highest db.you will hear the click.play around with where you cut it...the higher db the more noticeable the click...etc. |
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