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fatness in cubase sx 3???
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sterilis
ive been using cubase sx 1 for nearly 2 years although i have recently been going to a drop in centre who use sx 3. ive started playing around with it as i plan to get sx 4 once the new features are added.

however i cant seem to get the fatness or loudness i get with sx 1. when i do a mixdown and import it to wavlab it peaks at - 6db with sx 1 i usually try and get it to peak at around - 3db. the problem is when i increase the levels in sx 3 it says its clipping yet when i mix it down its still peaking at - 6db.

sounds confusing but im wondering if anyone who used sx 1 and moved onto sx 3 had this same problem. is there something im not doing right in sx 3?

cheers
Subtle
I have experienced on a project file in SX 3, that the track was clipping, even when i turned the master volume down to zero.

Otherwise i dont see it as much problem, as i always export the track at a no-clip level and import it into wavelab to compress it to the right volume.
sterilis
so it isnt a problem when its clipping?

when i compress in wavlab though it sounds over compressed as i like it to peak at at 0db when the track is finalised and mastered.
RichieV
you probably have other channels that are clipping but you have them bussed so that altho the final output isn't hot enough , you are still clipping
echosystm
they probably changed the pan laws
mysticalninja
quote:
Originally posted by sterilis
so it isnt a problem when its clipping?

when i compress in wavlab though it sounds over compressed as i like it to peak at at 0db when the track is finalised and mastered.


hmm use a pro limiter like waves L3 to get that max volume
sterilis
quote:
Originally posted by mysticalninja
hmm use a pro limiter like waves L3 to get that max volume


ill have to invest in that looks good.
MERiDiAN5i2
quote:
Originally posted by mysticalninja
hmm use a pro limiter like waves L3 to get that max volume


Yup, slide that into an insert on the master channel in SX3.

You really don't need wavelab... just save your finished track as a new project, freeze everything (to free up the CPU for various mixdown plugins like EQs and limiters/compressors on the instruments and/or master), and work with the SX3 mixer to get the mix just right.

If you are getting -6db at mixdown, you don't have your channels set up properly in the SX3 mixer. Group together all the audio channels (so any slider controls everything else equally), and increase them a few DB. play through the song after resetting the master level meters (they peak and hold) -- bring up the levels on the grouped channels until it reads -0.1 or so after the song plays through. Then add in L3 or some other decent dynamics plugin.

If you are not satisfied with cubase's audio functionality, you could solo-export each of your tracks, open them up in a multitracker like Audition, Pro Tools, nTrack, or whatever else suits your fancy.
Limit
quote:
Originally posted by echosystm
they probably changed the pan laws


COuld you possibly expalin thsi to me? I have always seen it in Cubase in the preferences menu. What is Pan Law?
Subtle
quote:
Originally posted by Limit
COuld you possibly expalin thsi to me? I have always seen it in Cubase in the preferences menu. What is Pan Law?
its how much DB the sound signal will drop when u pan it.

no pan law means just as loud on left and right.

-6db pan law means the signal will drop 6db when panned to either side.

If im not mistaken. the default is -3db

Limit
ok I get it. thanks.
Sanguis Mortuum
quote:
Originally posted by RichieV
you probably have other channels that are clipping but you have them bussed so that altho the final output isn't hot enough , you are still clipping


lol, Cubase uses 32bit floating point for its internal summing, so as long as the master isnt clipping, its impossible for individual channels to clip.
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