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I'm sampling presets form my Virus synthesizer - Any tips? (Reason and NN-XT) (pg. 2)
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| AuxiliaryInput |
| quote: | Originally posted by Eldritch
It's because of FL. There's no delay in Cubase. |
Elaborate. |
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| Subtle |
| quote: | Originally posted by Eldritch
It's because of FL. There's no delay in Cubase. | Yup, i dont know the details, but i can put my 128 or 1024 latency without it making any difference at all in Cubase. |
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| AuxiliaryInput |
| I have always thought it was soundcard related and not sequencer related. |
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| gr8ape |
| quote: | Originally posted by AuxiliaryInput
I have always thought it was soundcard related and not sequencer related. |
yes but then again cubase is much more audio recording oriented than fruity so... |
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| derail |
I made a whole bunch of NNXT patches from hardware synths when I went overseas for a while. I only had a Virus KC at the time, and wasn't about to lug a massive keyboard around, so I set up multisamples, each note across 4 octaves from memory. I just set up an ascending pattern like you have, made sure the notes didn't run into each other, then took the recorded audio and ran it through recycle, which found each separate note and put markers at the start of each note. Then one can just open the rex file with the NNXT, map to pitch and one has the patch ready to use, mapped across to each individual key. That way I could take a whole bunch of sounds out of my Virus with me on my laptop, to use until I got back into my studio.
Of course, you could run the sequence through a few times at different velocities, and set up a few lots of multisamples in a patch - so instead of having 48 samples for 4 octaves, you'd have maybe 144 (if you sampled at 3 separate velocity points), then have it cross-fade between the sounds for the velocities in between.
But really, it's nowhere near as good as using the synth in real time and recording it. If one doesn't have that particular synth, fine, but if one does, it's much easier to go with a DAW which lets you use it and record it in real time.
(remember as well, if you're creating a refill, that you should use sounds you've created yourself. If you're planning to use sounds created by other sound designers, you'll need to get permission from them. Some of the terms/conditions expressly forbid sampling the patches and giving them to others) |
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| Magnus |
| I think its great you are wanting to make a refill to help other Reason users but I'm kind of scratching my head at why you would go to these lengths to better use your Virus yourself. You should not have to sample your Virus you should just be able to use it as it was intended. I would be more concerned with fixing the problem preventing you from using it properly more than creating a refill at this point. Your soundcard is more than adequate and you should not be dealing with any noticable lag. I know you said its more than 3ms but can you tell us exactly what it is? For it to be that noticable its got to be 15ms and higher. Anything under 10ms you shouldn't be able to hear as was stated. Let us know more detail about your setup and hopefully we can fix that issue so you can use your Virus properly. Good luck! |
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| kitphillips |
I think its because FL doesn't have automatic delay compensation....
Theres a program somewhere around that allows you to automate the sampling of a synth with multiple velocity layers and keys. I think you can "rip" whole banks this way too. Have a look: http://www.cdxtract.com/samplit.php
it says it works with reason |
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| AuxiliaryInput |
Thank you for your replies!
| quote: | Originally posted by derail
(remember as well, if you're creating a refill, that you should use sounds you've created yourself. If you're planning to use sounds created by other sound designers, you'll need to get permission from them. Some of the terms/conditions expressly forbid sampling the patches and giving them to others) |
I'm sampling my own presets. I've almost made a complete bank which I'm also going to release when It's finished.
| quote: | Originally posted by Magnus
I know you said its more than 3ms but can you tell us exactly what it is? |
Here's a Video
| quote: | Originally posted by kitphillips
I think its because FL doesn't have automatic delay compensation....
Theres a program somewhere around that allows you to automate the sampling of a synth with multiple velocity layers and keys. I think you can "rip" whole banks this way too. Have a look: http://www.cdxtract.com/samplit.php
it says it works with reason |
Thanks. I'll look into that program. |
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| AuxiliaryInput |
Here's a song I'm working on. The supersaw you hear is the one in the demo. It's both the trance lead and the club ish lead combined.
Download (mp3)
I'm thinking of releasing each lead separately instead of packing them all into one big refill. One preset is 17 MB.
I could do both, though. |
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| echosystm |
incase you weren't aware, you can't really sample a synth (properly) with the effects on. Any delays, reverbs, or LFO'd effects will make it basically impossible to set loop points. All you can really do is use the raw oscs + filters and basic effects like eq, which don't change over time.
you CAN sample with the effects still applied, but the samples would be fixed length - this is of little use to anyone.
you need a longer length of time between notes, as shown in your screenshot, to capture the release of each note.
delay should be irrelevant - you should be recording these notes into FL, then cutting up the resulting wav in an editor. |
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| AuxiliaryInput |
| quote: | Originally posted by echosystm
incase you weren't aware, you can't really sample a synth (properly) with the effects on. Any delays, reverbs, or LFO'd effects will make it basically impossible to set loop points. All you can really do is use the raw oscs + filters and basic effects like eq, which don't change over time.
you CAN sample with the effects still applied, but the samples would be fixed length - this is of little use to anyone.
you need a longer length of time between notes, as shown in your screenshot, to capture the release of each note.
delay should be irrelevant - you should be recording these notes into FL, then cutting up the resulting wav in an editor. |
I'm aware of this. And the loop points aren't perfect. (I use LFO, so it changes over time)
There's a tiny TINY pop when it reaches its loop point, but this isn't noticeable with effects unless you're trying to look for it.
And it's certanily not noticeable when using it in a song. |
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| Sh!fty |
| quote: | Originally posted by gr8ape
delay less than 10ms is not audible by your ears.
I have a 10ms delay. I just push the bass 10ms early, but for the synths you cant tell. |
actually your ear can differences down to 0.07 ms :o This is also why you can tell what direction sound comes from. |
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