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Drums vanish.
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cronodevir
32bit float .wav

Everytime I render, the drums vanish. They obviously, don't vanish when I play the track in FL. Nothing else is changed from the norm.

Using Battery 3.

The drums mess up at 8 seconds in and beyond. And this only happens when I render to mp3 or wav, playing in the sequencer is fine.

File: http://www.mediafire.com/file/bkzmrgyoqzj/604604.wav
palm
try rendering at 44,1kHz 16bit.
does it help?
gr8ape
export in real time see what happens
cronodevir
quote:
Originally posted by gr8ape
export in real time see what happens


Export in real-time? What is that.
wrzonance
Does fruity have the ability to render in real-time? For me (I use Cubase 4) ever since the Cubase 4 update "rendering" would screw up some of my songs, so I had to render in real-time.

If Fruity can render in real-time, as the previous poster said, give that a shot.

It doesn't look like it though...



EDIT: Another option is to record the output of Fruity Loops with Audacity or something. Or use Fruity in Rewire mode and have it's main outputs go to a different DAW.

Fruity L/R Mix ---> Rewire Engine ---> Cubase Stereo input
cronodevir
Well, I need to know what causes it. So I can to preventetive measures.

It happened only once before, like 5 years ago or something, I had a piano in a song and some keys would randomly not render, but worked fine in the sequencer. I eventually had to scrap the song.
Ry Thomas
quote:
Originally posted by wrzonance
Does fruity have the ability to render in real-time? For me (I use Cubase 4) ever since the Cubase 4 update "rendering" would screw up some of my songs, so I had to render in real-time.

If Fruity can render in real-time, as the previous poster said, give that a shot.

It doesn't look like it though...



EDIT: Another option is to record the output of Fruity Loops with Audacity or something. Or use Fruity in Rewire mode and have it's main outputs go to a different DAW.

Fruity L/R Mix ---> Rewire Engine ---> Cubase Stereo input


Yes, arm the master channel
wrzonance
I can only suggest work-arounds as I don't use FL Studio. It could be an issue with Battery 3 itself. I've never had a problem with 32bit exports in Cubase (even if I had mixed sample sources from 16-32bits).
palm
why ud want to render to a format that doesnt work anywhere?
wrzonance
quote:
Originally posted by palm
why ud want to render to a format that doesnt work anywhere?


Perhaps he wants to master it in Sound Forge before he bounces out an MP3?

cronodevir
I rendered it as mp3, and noticed the drums got a little messed up in the end, then i rendered as a wav and noticed even more that the drums are broke, then i rendered as a wav again in 32bit float and I REALLY noticed [as you can hear] that they are ed.

Also, I rander as wav to store the music, as I rarly keep project files. [reformat, new computer etc etc..I usualy don't take the data with me, I just reinstall everything.]
gr8ape
Hmmm i think I know what the problem is. Its this module in fruity loops that causes it to suck ass :D

jk jk jk
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