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Synthesizing your own percussion: tips, samples, etc.
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| MrJiveBoJingles |
Some heated discussion in another thread got me thinking about this. :p
How many of you guys synthesize your own percussion samples? I have to admit that while I've tried, I've been unable to get anything usable apart from a few basic "siney" kick samples. I've tried doing hi hats with white noise and stuff, but can never really get anything decent. Anyone have any tips or experiences on synthesizing percussion other than kicks? Any samples of what you have made?
[And "just use samples" does not count as a tip.] ;) |
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| owien |
| i better idea will be to set the task of writing your own drum loop and comparing it to a vengence one |
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| MrJiveBoJingles |
| quote: | Originally posted by owien
i better idea will be to set the task of writing your own drum loop and comparing it to a vengence one |
First I need to be able to make each individual part of the loop. The only drum sounds I can make from scratch right now are simple kicks. |
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| owien |
| quote: | Originally posted by MrJiveBoJingles
First I need to be able to make each individual part of the loop. The only drum sounds I can make from scratch right now are simple kicks. | then learn how to get the best out of what you own lol;) i have given advise on how to make a good kick in the other thred |
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| MrJiveBoJingles |
I try to "get the best out of what I own," but I have tried and failed again and again to get decent percussion sounds other than kicks out synthesizers, both subtractive and FM. This thread will be a record of my struggle to get decent percussion out of synths. Here is a hi hat attempt in FM7:
http://jbj.raceriv.com/sounds/perc/hihat1.wav :p |
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| owien |
| quote: | Originally posted by MrJiveBoJingles
I try to "get the best out of what I own," but I have tried and failed again and again to get decent percussion sounds other than kicks out synthesizers, both subtractive and FM. This thread will be a record of my struggle to get decent percussion out of synths. Here is a hi hat attempt in FM7:
http://jbj.raceriv.com/sounds/perc/hihat1.wav :p | so what more do you want from the sample you have just created? |
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| owien |
| when you start making the high hat what shape have you selected? |
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| MrJiveBoJingles |
That one sounds usable to me, actually. I seem to be having better luck with hi hats this time around. Just a matter of more experience, maybe?

Still have no clue how to tackle snares, though. ;) |
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| MrJiveBoJingles |
| quote: | Originally posted by owien
when you start making the high hat what shape have you selected? |
Sine. I'm using FM, so you can basically turn a sine into anything you want... |
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| coroknight |
I would highly recommend microTonic
http://www.soniccharge.com/mtonic
Great drum synth that features two osc's (a wave generator and a noise generator) and distortion.
Speaking of which, distortion is the key to transforming your sine wave into a satisfactory drum sound. The wave defines the basic shape of the sound while distortion adds the color and timbre to the sample.
edit: however, creating a fat kick is a whole other beast. I'm still working on that one. |
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| Zild |
| Buy a 909 fags or use samples |
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