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Templates (pg. 3)
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flutlicht junky
quote:
Originally posted by Eric J
3. DJ Booth Out. This gets routed to my DJ mixer. I do this so I can periodically check my mixes when I'm composing and mixing against other tracks on the CDJ-1000's. It has turned out to be a good way to keep my levels in check versus other tracks.


Holy sh1t I'm doing that!!

Beats exporting as wav then loading into Serato on my missus mac in the front room. I'm just going to get a 10m phono to phono cable - ain't pro or anything but it would work. Line input it then mix against Serato on the fly :eyes: FUKING COME ON!!!!
Audio Scum
The Template I use fore Cubase5;

Synth Group
Sylenth 1
Sylenth 2
Vanguard 1
Vanguard 2
Virus 1
Virus 2
Virus 3
ION

Sidechain Group
Side Synth
Side Bass
Side Rest

Bassline Group
Sylenth 3
Sylenth 4
Vanguard 3
V-Station
Virus 4

Bassdrum Group
Kick High
Kick Mid
Kick Low
HH

Drum`s Group
Clap 1
Clap 2
Clap revurp
Snare 1
Snare 2
HH O
HH O
HH O
HH C
HH C
HH C
Cymbal 1
Cymbal 2
Crash 1
Crash 2

Percussion Group
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Perc. 5
Loop 1
Loop 2

Sample / FX Group
Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Noise Mono 1
Noise Mono 2
Noise Mono 3
Noise Stereo 1
Noise Stereo 2
Noise Stereo 3

Group Track
Synth
Bassline
Kick
Drum`s
Percussion
Drum`s and Percussion
Sample FX

Effect Group
MPX 1 send 1
MPX 1 send 2
Room 1
Room 2
Hall 1
Hall 2
Side Revurp
Delay 1
Delay 2
Side Delay 1
Side Delay 2

I got no samples pre-loaded and the prestes on the synth`s are INIT/Start. Everything is routed.

On the Synth track`s the all got a bit highpass and have a pre-sidechain. I only have to go to the Side Synth and send sound to the synth for the ducking effect. On the send effect`s I have some routing`s to different revurp`s and delay`s. I only have to send it.
Basslines, the High pass is bypass, the LPF is on. Sidechian`s are on, just like the synth`s. I route them outside throug the Mixmaster.
Kick, the High and Mid are 12 o`clock Highpass. The low one is Lowpass on 12 o`clock. I only have to put the sample one the track and whit a little bit tweaking I got the right sound.
Drum`s; Every drum track is highpassed and just like the synth`s the have a couple of differend send`s to revurp. The Clap revurp is route to Side Revurp and hous already sidechaining.
Percussion is like the drum`s.
FX/Sample also like drum`s and the noise are already pre-EQ.

On every Track group I got bypass HPF and LPF.
On al the track`s I got pre-edit event. I only have to paint it, no searching.
Audio Scum
The Template I use fore Cubase5;

Synth Group
Sylenth 1
Sylenth 2
Vanguard 1
Vanguard 2
Virus 1
Virus 2
Virus 3
ION

Sidechain Group
Side Synth
Side Bass
Side Rest

Bassline Group
Sylenth 3
Sylenth 4
Vanguard 3
V-Station
Virus 4

Bassdrum Group
Kick High
Kick Mid
Kick Low
HH

Drum`s Group
Clap 1
Clap 2
Clap revurp
Snare 1
Snare 2
HH O
HH O
HH O
HH C
HH C
HH C
Cymbal 1
Cymbal 2
Crash 1
Crash 2

Percussion Group
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Perc. 5
Loop 1
Loop 2

Sample / FX Group
Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Noise Mono 1
Noise Mono 2
Noise Mono 3
Noise Stereo 1
Noise Stereo 2
Noise Stereo 3

Group Track
Synth
Bassline
Kick
Drum`s
Percussion
Drum`s and Percussion
Sample FX

Effect Group
MPX 1 send 1
MPX 1 send 2
Room 1
Room 2
Hall 1
Hall 2
Side Revurp
Delay 1
Delay 2
Side Delay 1
Side Delay 2

I got no samples pre-loaded and the prestes on the synth`s are INIT/Start. Everything is routed.

On the Synth track`s the all got a bit highpass and have a pre-sidechain. I only have to go to the Side Synth and send sound to the synth for the ducking effect. On the send effect`s I have some routing`s to different revurp`s and delay`s. I only have to send it.
Basslines, the High pass is bypass, the LPF is on. Sidechian`s are on, just like the synth`s. I route them outside throug the Mixmaster.
Kick, the High and Mid are 12 o`clock Highpass. The low one is Lowpass on 12 o`clock. I only have to put the sample one the track and whit a little bit tweaking I got the right sound.
Drum`s; Every drum track is highpassed and just like the synth`s the have a couple of differend send`s to revurp. The Clap revurp is route to Side Revurp and hous already sidechaining.
Percussion is like the drum`s.
FX/Sample also like drum`s and the noise are already pre-EQ.

On every Track group I got bypass HPF and LPF.
On al the track`s I got pre-edit event. I only have to paint it, no searching.
Storyteller
Sorry for the huge bump. I saw this topic on another forum and I thought it was still interesting. So maybe some more would post.

The last couple of days I finally had some time again to spend on music production. I noticed there's a new beta out of the sequencer I user (Renoise) with some really great new features. I took some time to build a template song.

What it has is the following:
1. Virus KC input track (with midi mapped controllers so I can control the sequencer with my synth and vice versa)
2. Nord Rack 2 input track, also midi mapped.

It has no other intrument tracks than these. Of course when I start I'll create a couple of new tracks straight away for the drums.

Furthermore it has 8 send tracks which are there for subgroup mixing (stems) all going through the Liquid Mix for a bit of colour and hardware compression emulation set for minimum impact (inspired by a youtube video posted here earlier, and my next door neighbour's studio with his couple of 1000s$ compressors :( - jealous). I haven't yet found a combination of compression and eq that works best for me but it is working quite well already in my opinion.
DJ RANN
quote:
Originally posted by Storyteller
Sorry for the huge bump. I saw this topic on another forum and I thought it was still interesting. So maybe some more would post.

The last couple of days I finally had some time again to spend on music production. I noticed there's a new beta out of the sequencer I user (Renoise) with some really great new features. I took some time to build a template song.

What it has is the following:
1. Virus KC input track (with midi mapped controllers so I can control the sequencer with my synth and vice versa)
2. Nord Rack 2 input track, also midi mapped.

It has no other intrument tracks than these. Of course when I start I'll create a couple of new tracks straight away for the drums.

Furthermore it has 8 send tracks which are there for subgroup mixing (stems) all going through the Liquid Mix for a bit of colour and hardware compression emulation set for minimum impact (inspired by a youtube video posted here earlier, and my next door neighbour's studio with his couple of 1000s$ compressors :( - jealous). I haven't yet found a combination of compression and eq that works best for me but it is working quite well already in my opinion.


Weird that you bumped this - I was going to last night but you beat me to it :D


I just dusted off my electribe and am planning to make a a map for that and either ultrbeat or battery (in the same way you've done for your virus and nord).

hmmm, surely someone must have done it already...... :conf:
CodeBlue
I find templates very useful too.

It started with just my setup mapped out ready to use and much like others have posted, i soon decided to add things to it.
Like my personal drum kit and common used fx.

Before it used to kill my creativity having to set things up and add the same old drum patterns over and over.
Dont get me wrong though, those template drum patterns do get changed both sample and pattern wise over the course of the track.

By the end of it i doubt anyone would ever know.

Just curious.. Does anyone here go one step further and have full arrangements as templates? I think some pros who put out large numbers of tracks often do this actually
Magnus
quote:
Originally posted by Falck
I use a template every time, it taks too much time setting up reverbs, sidechain channels etc. every time one feels like making a new tune ...


My feelings exactly.
alanzo
I don't use a template for any song because that's how you get into the habit of making everything you finish sound the same. You never learn and your sound never progresses.
Nightshift
quote:
Originally posted by alanzo
I don't use a template for any song because that's how you get into the habit of making everything you finish sound the same. You never learn and your sound never progresses.


+1
RichieV
my new orchestral based template loads 14 gigs of ram. It takes about 10 minutes to load!

cryophonik
quote:
Originally posted by alanzo
I don't use a template for any song because that's how you get into the habit of making everything you finish sound the same. You never learn and your sound never progresses.


I disagree. My templates have no influence on how I approach songwriting, sound design, or mixing, etc. Quite the opposite actually - they simply save me time from doing the tedious technical tasks, which could otherwise be in the way when creativity strikes. The last thing I want to be doing when I have a melody in mind is waste my time loading synths and effects, routing drum busses, finding sounds, or whatever. That's also the reason I have about a dozen or so templates set up and ready to load, including a few that are designed specifically as scratch pads for getting ideas down immediately without having to load anything - as soon as the project opens, it has drum VSTs (Battery 3 for one-shots and Stylus RMX for loops), a basic piano VST, a bass synth (Trilian), and a basic synth already inserted, each routed to its own busses, and ready to go. I just open it, set the tempo, and start getting my idea down without having to f@#$# with anything that could get in the way of my musical ideas, or cause me to lose focus/inspiration.
RichieV
I could understand that if you had to make a track every day and speed was of essence but how much time would it take you ? Do you load every synth ? Or only certain synths. If the later , then it perhaps unwittingly affecting the composition in that you will gravitate towards the tool already loaded rather than a tool that might be better for the job or less obvious.
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