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reverb sound?
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LoveHate
steve angello did this in his little studio session thing

pretty much what he did was automated a reverb noise while he was building up the track, but he didnt use it as a effect on any instrument or anything, instead he just used the reverb by itself as sort of a cool way to climax his track, it sort of sounding like the echo of an hall or chamber or something, anyways what he using was some vst for logic, anyways anyone know how to do this?
dj_alfi
quote:
Originally posted by LoveHate
steve angello did this in his little studio session thing

pretty much what he did was automated a reverb noise while he was building up the track, but he didnt use it as a effect on any instrument or anything, instead he just used the reverb by itself as sort of a cool way to climax his track, it sort of sounding like the echo of an hall or chamber or something, anyways what he using was some vst for logic, anyways anyone know how to do this?


you mean he put it on a send channel?
EgosXII
how can you get reverb without an initial sound?? :S

do you mean he recorded the reverb off of something, but deleted the initial sound??
LoveHate
yes, he does it here in like the 6:45 to 7:30 or something

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Final Call
was that track ever released? ID please?
Cryogen
quote:
Originally posted by EgosXII
how can you get reverb without an initial sound?? :S


On Space Designer in Logic you can get a reverb sound by moving the Reverb slider to Max and the Direct slider to 0. You do need an initial sound to get the reverb but those slider positions will pretty much cancel the initial sound out.

LoveHate
track is called

buy now - for sale
Final Call
quote:
Originally posted by LoveHate
track is called

buy now - for sale


it's actually Tricky. realized he said the actual track in the beginning lol.
Kismet7
Its rather simple, used a similar technique on a remix coming out in January, for room atmosphere changing purpose, not exactly buildup. I automated wetness+decay on the reverb, raising the values gradually. BUT if you do this you will have to also automate EQ. Gradually highpass filter the low frequencies that the reverb will impose into the mix...as you increase the wet mix and decay to higher values.
EgosXII
quote:
Originally posted by Cryogen
On Space Designer in Logic you can get a reverb sound by moving the Reverb slider to Max and the Direct slider to 0. You do need an initial sound to get the reverb but those slider positions will pretty much cancel the initial sound out.



ya, so, what i said...? the reverb still is coming from a source sound..
altho, just putting the mix level down in space design cuts out the need to cut out the hit in your DAW which is wicked :)

interesting idea tho, using a reverb sound to build up.. would still depend what your source sound was, but i might have a play with it soon :)

Cryogen
You're gonna have to use an audio source at some point seeing as reverb is an audio effect. And with Space Designer you can cancel the original audio out.
tehlord
I've done this before and it works very well. You do, as stated need a source sound to 'reverb' from. I used Sandford Reverb and there was a preset called infinate tail or something similar. I put that on an FX channel and then sent several different sound sources to it. Once I had about 15-20 seconds, or 4-8 bars worth of reverb or however long I thought was useful I rendered each one to audio to save on CPU headroom AND solve any glitching problems there might be. You've then got several different kinds of wet only reverb sound to do with whatever you want, even reversing them ;)
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