Mixing/Mastering feedback on a track I made
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HeavyBeats |
Sup guys,
I know this is a trance forum, but a lot of you guys have pretty legit tracks and I know you have a good understanding of production. So I'd really appreciate some feedback on the track I made.
I'm looking to try to get my mixing as close as possible to Wolfgang Gartner, Deadmau5, and Miles Dyson. Here's an example of each that I really like the mixing of the song.
Wolfgang Gartner
http://www.youtube.com/watch?v=wSidnTd7J3w
Miles Dyson
http://www.youtube.com/watch?v=VHGfeACPaVo
Deadmau5
http://www.youtube.com/watch?v=4ky-gventQo
Here's the track I made. I have no idea why it sounds like when it's uploaded, but it sounds fine when you download the mp3 file.
[[ LINK REMOVED ]]
I'm still learning a lot about mixing, but all 3 of those guys have a clean EQ, and the levels are higher in the track. So I'm looking for brutally honest feedback as to how I can EQ/mix/master my track to be similar to those guys. And before you say just send it to a professional, I'd like to know how to get a pretty good mix just bounced out of my DAW. I recall Eric Prydz does that, so it's possible.
I'm using FL studio, my master has an L3 maximizer, and on the mixing channel
bass drum : -6db
snare : -6db
bass: 0 db
and everything else here and there.
Did those guys literally just bounce the file by putting the main volume at like +2 Db?
Also, how are they EQing their basses/synths and all those instruments to sound so clean in the mix? Is there some guideline that should be followed, because I normally just observe peak levels, and use my ears. On the bass channel, I did a high cut at 30hz, just because I read that somewhere, but honestly I have no idea on how to go about cutting frequencies.
That's a long post, but I'd really appreciate any brutally honest feedback you guys have, I don't get butthurt. Thanks. |
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Detuned |
no guidelines, no rules no nothing, every mix is different the techniques used differ from project to project, there might be some exceptions when it comes to routing and working with busses, but all in all you probably know this already but that's all in them
it comes down to experience, knowing and trusting your ears...and that also goes for equalizing, there are tons of articles on the net dedicated to eqing some say ''cut Xdb at Y band of frequencies'' others ''never boost'' some ''never go for large boosts'' I think the best way to learn how to use them is by working them |
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Falck |
Cool track, I like the electronic part, one can hear where your inspiration comes from :) my two cents:
- the drums sound pretty much like a loop, need a litte more variation
- the synth sounds could need some more clarity
- the guitar parts sound too plain to my taste, like one just grabbed the guitar and recorded, could use som finesse and effects
cheers |
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Morvan |
Loudness can be achieved by using aggressive compression on important rhythmical elements or even an entire bus.
Your goal is first to remove all the unnecessary tones (noise, ess, masked frequencies) and frequencies through EQing of each element that needs it.
E.g. Removing the Low end of elements that should predominantely be situated in the mid or high frequencies of the spectrum (guitars/strings/hats etc.)
As a stylistic element, do never underestimate the power of good distortion. Some elements in your song could very well do with well-made distortion to increase the harmonics and a more balanced frequency perception as electro house has dominant low end, the rest of the spectrum should not be under represented.
The track might also sound better with more spacial effects, e.g. reverb automation is very important in that Genre.
Personally I'm not a fan of the Waves maximizer series as I feel that either squashing of the sound to such a degree is not always necessary and other plug-ins do the job more subtle with less distortion, but same loudness gained and much much more control over the actual process (e.g. Voxengo Elephant)
If you want some more detailed and in-depth feedback on your existing mixing technique, you could either post the project file here (or via Personal Message) and I can show you in detail if your approach matches with my experience and what you'll need to do in addition on each bus to make it sound more professional. The main bulk is there, what the track needs is good effects processing and automation and a great mix. |
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evo8 |
The low end is where the most energy is in your track and is what eats into your headroom
If your kick is hitting the meter at -6db (and assuming it will be your loudest element and you reference everything to it) the master channel should stay -6db regardless of the other elements you add into your track (and of course assuming no limiters/eq etc on your master channel)
If the elements you add knock the master level up over your reference (in this case the kick at -6db) then you need to look at what you are adding
e.g. if you add a bassline and your master is going up towards 0db then chances are the kick is phasing with the bass and adding extra energy (frequency masking as said above)
solution? eq some low end out of the bass...or...dont play the bass when the kick hits...or...sidechain may help a little here also
same goes with the snare......if you notice that everytime the snare hits that the master is going up over -6db then the snare is phasing with the eq.......try move the snare a few ms forwards/backwards so the master level doesnt jump as much
all that can help you get a louder track. Ive noticed that kick itself plays a huge part in getting a track loud "RMS wise" maybe not so in a psycho-acoustic loudness sense
and of course......initially choosing the proper samples is what its all about |
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Notle |
i liked the intro, nice guitar. What got my ear is that bass is too bassy. Cut the low end below 40-80hz. Or maybe separate the bass channel to 2 channels, one low bass (cut the high freqs after 200hz and mono the channel)and another high bass (cut lows below 100-200hz). Add some (not much) chorus to high bass to make it little wider. Experiment with the effects like distortion to elements to make them more interesting. |
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Richard Butler |
Your'e track is pretty good.
I checked against the sonics of the Gartner track. His has more highs and each sound is well separated from the others, meaning each sound itsself is perfectly chosen.
Then he seems to have boosted a lot of highs.
The energy is comming from things like the snare and lead synths having been perfected using compressions and distortion style fx and just the right verb. THB thats where the real artisanship comes in, there is no simple answer.
I noticed before that deadmau5 classic synths sound very big and this is not just down to editing inside the synths - most of us here would know how to make the sounds he uses but he gets them bigger I think with things like maximisers and decent chorus / other spatial devices.
If all this fails, I'll part with the usual forum gem, here we go;
Just get 3 saws and detune - job done:stongue: |
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sako487 |
Love the track!
All questions you asked should be answered over time, just keep at it, your doing great |
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