I'm not quite sure how to phrase the question but I'm creating a riser and I drew out the notes, but now its clashing with the harmony. What's the best waveform to use to eliminate the clashing and create a decent sounding riser/uplifter?
cryophonik
If I understand the question correctly, you probably want to automate pitch bend, rather than drawing the notes in a stepwise manner. Can you post an audio example of what you've done and another example or two of what you're trying to do?
DJRYAN™
yea I'd love to but Soundcloud is looking crazy right now.. Not sure if its my cpu not loading it properly or if their in maintenance but all I'm getting is text so, I'll upload the sample as soon as I can.
As far as pitch bend. In Reason's - Thor, it has a range that can go as high as 24. What you saying is find a key that's harmonic, and then automate the pitch bend up to the drop?
EDIT:
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For some reason I thought there were waveforms that were key neutral that I could use instead of this. I dunno though, was just asking.
cryophonik
quote:
Originally posted by DJRYAN™
As far as pitch bend. In Reason's - Thor, it has a range that can go as high as 24. What you saying is find a key that's harmonic, and then automate the pitch bend up to the drop?
Does it go to -24 as well? If so, then you've got a 4-octave range (-24 = 2 octaves below, +24 = 2 octaves above) to work with, so you would put one note in the center of your range, extend it out for the duration that you want the rise to occur, and automate from -24 at the note-on to +24 at the drop (note-off).
quote:
Originally posted by DJRYAN™
For some reason I thought there were waveforms that were key neutral that I could use instead of this. I dunno though, was just asking.
The waveform itself isn't going to affect dissonance (i.e., note clashing), but pitch will. But, keep in mind that the point of the riser is to create dissonance/tension.
DJRYAN™
No it doesnt. It goes from 0 to 24. So I guess that's a two octave range right? It kinda sounds like that sucks for me- lol! But yea, I just thought there was a difference between tone and key and that certain waveforms, e.g.: saw, sine, square, triangle, etc... limit key and boost tone. Thus a riser could be created that way. The really long risers/uplifters, (aka, the huge build-ups) have to extend past four octaves, just as, drawing out a huge riser extends beyond c0 and c7. So, my next question would be, how do you circumvent getting too high of a pitch, or too high of a note if your trying to make, lets say a 45 second long build? Do you start over with a varying riser or as the riser is rising, automate the octave of whatever oscilators are being used back downwards?
Disclaimer:
(this sounds terrible, I just started like 5 minutes ago)
cryophonik
Yeah, that would only be a 2-octave range, but it doesn't make sense that it's not bi-directional, since that's standard behavior for pitch wheels. Anyway, you should be able to automate pitch in the sequencer. I've only had limited experience with Reason's sequencer and it was years ago, but I'm quite certain that you can create an automation lane for pitch and just draw in a line that covers the range you need. Hopefully a seasoned Reason user can chime in here.
Another option is to look at portamento, if Thor will allow for long, slow portamento times and ranges (which I sorta doubt).
As for the waveforms, nope, they only affect timbre, not pitch. Pitch is determined by the MIDI messages that a synth receives.
skyhunter
You can do pitchbends in Reason, I've seen Dave do it.
Another option: How much range does Thor have in it's LFO? You could make the LFO waveform a triangle, assign it to the pitch of OSC 1, crank up the amount and time, and presto (theoretically speaking of course)!
DJRYAN™
I'm still getting accustomed to having LFO satisfy some of my automation requirements. Its still a bit difficult for me to find the right LFO Waveform, and then assign it to the right destination in order to get it to do something. But, I'm still at it so I'm still learning.
As far as pitch bend is concerned. I just went into the automation parameters and it appears as though it goes from
-8.192 to 8.192 so there is a variance there allowing for negative and positive pitch bend. I'll try the same rise using that technique and see which one sounds better.
The sample above is using tone instead of key and not bending the pitch but changing the key.
EDIT:
WHOAAA I Like the Pitch Bend way better!! Awesome!!
Cool, now try and push the riser back in the mix with some reverb and volume changes. :D
Anakratis
It's quite simple to do with Sylenth1. Just set the "bend range" on the Pitch Bend to maximum (24) and automate it as a riser. Please ignore the ty soundcloud artifacts and download if you'd like. Here is my example:
Originally posted by Anakratis
sneaky promotion ;D
Shameless more like :eek:
He wernt even on about sylenth neither..
Nice 1 :D
Anakratis
quote:
Originally posted by Andy28
Shameless more like :eek:
He wernt even on about sylenth neither..
Nice 1 :D
I try :D
I don't know what you mean about Sylenth. The riser was actually created in Sylenth if that's what you are asking. As explained in my post before, all you need is a simple init patch with a pitch bend and you got it down. It's amazing how simple music has gotten these days. It turned from beautiful melodies, to lazy init patch risers :p