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Redlining/peaking (pg. 4)
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Briden
yeah, crush is neat too.
xtr3m
I love the exclamation marks beside red leds on my Xone:32.
Tony Morello
quote:
Originally posted by Briden
don't forget that distortion can sound good!

no, i am not taking the piss, it certainly can.

on my djm800, i turn the master way down, so i am only getting like 2 green bars there. but on the CHANNEL fader, i am driving that right into the red. no problem. it makes the sound sound "crunchier"

now, you could say this is "distortion".. but i think it can be used well.


i don't say distortion, i say idiot
Jarvmeister
quote:
Originally posted by Briden
don't forget that distortion can sound good!

no, i am not taking the piss, it certainly can.

on my djm800, i turn the master way down, so i am only getting like 2 green bars there. but on the CHANNEL fader, i am driving that right into the red. no problem. it makes the sound sound "crunchier"

now, you could say this is "distortion".. but i think it can be used well.


Dill munch!

You have CRUSH for that kind of effect!!!

Jarv
Briden
thanks for the tips guys. been djing for 7 years and played in many many situations. i understand that redlining the MASTER is bad, kills speakers. but, in certain circumstances, oversaturation of a channel can be used to creative effect.
Tony Morello
quote:
Originally posted by Jarvmeister
Dill munch!

You have CRUSH for that kind of effect!!!

Jarv
Clovis
lol @ this thread
djimmersion
I hate it when you get a DJ who trys matching cue volume with master volume beacuse he hasnt ever used a mixer with only one volume meter. or they make the mistake of using the gain as a volume control and dont think about gain structure, it really sucks when they do this crap on your equipment.

take this advice from me: before cueing any CD/record, search for the loudest part of the track you want to play in your headphones and set the gain so that it only peaks at 0dB, then you can cue it up, this way you wont peak beyond +3dB while in a mix if you have your faders on full and your EQ's at 12 noon, although you should be ajusting those so that won't happen.

and another thing: the channel gain is not a volume control, its proper use is to set the volume of each track to an equal constant, you then use the channel faders and EQ to manage your levels while in a mix, not the other way around.
Abhay
quote:
Originally posted by idoru
I've brought the subject up multiple times to the locals who I've caught red-lining and they've always said, "Yeah, I know it's bad for the mixer but it's too quiet in the club if I don't do it! There's no distortion!"


What an .
Vero
quote:
Originally posted by cassa.de.x
I've listened closely to the tech/mnml/house mixes I recorded peaking at +1, +3dB on the Xone:62, and I cannot hear any distortion. Even when I normalize the mix in Sony Vegas, it doesn't sound noisy or crackly.

For the purposes of recording a mix at home, I think you should strive to record a mix as massive and vivid as possible while avoiding any distortion.


ok i didnt say anything about "sound." i'm just giving it to you from the point of view of someone who has training in both sound engineering and electrical engineering. i could care less how it sounds. the fact remains that mixers will clip your signal over 0db.

so take a sinusoidal wave (that would be the linear graph of the equation y=sin(x)) and cut off the top and bottom halves of it, what you have left looks like a plateau (or square wave). Now, when your sound driver (or "speaker" for you de de dees out there) hits that flat portion of the clipped sound wave it will try to hold the driver in the in or out position (depending on weather your wave in above or below the x axis). this is called distortion. because drivers are designed to move in a fluid back and forth motion, over exposure to square waves will eventually blow your speakers.

cassa.de.x
quote:
Originally posted by Vero
ok i didnt say anything about "sound." i'm just giving it to you from the point of view of someone who has training in both sound engineering and electrical engineering. i could care less how it sounds. the fact remains that mixers will clip your signal over 0db.

so take a sinusoidal wave (that would be the linear graph of the equation y=sin(x)) and cut off the top and bottom halves of it, what you have left looks like a plateau (or square wave). Now, when your sound driver (or "speaker" for you de de dees out there) hits that flat portion of the clipped sound wave it will try to hold the driver in the in or out position (depending on weather your wave in above or below the x axis). this is called distortion. because drivers are designed to move in a fluid back and forth motion, over exposure to square waves will eventually blow your speakers.


Fair enough. So if I was using monitors or hooked into a club sound system then I'd limit the levels in the green and leave it up to the speakers/amp to help with the rest.

For recording I'm still going to push it so that once rendered, the mix sounds good and clean in headphones and in a car stereo system...
gorex
quote:
Originally posted by Vero
ok i didnt say anything about "sound." i'm just giving it to you from the point of view of someone who has training in both sound engineering and electrical engineering. i could care less how it sounds. the fact remains that mixers will clip your signal over 0db.

so take a sinusoidal wave (that would be the linear graph of the equation y=sin(x)) and cut off the top and bottom halves of it, what you have left looks like a plateau (or square wave). Now, when your sound driver (or "speaker" for you de de dees out there) hits that flat portion of the clipped sound wave it will try to hold the driver in the in or out position (depending on weather your wave in above or below the x axis). this is called distortion. because drivers are designed to move in a fluid back and forth motion, over exposure to square waves will eventually blow your speakers.

listen to what the man says
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