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FM synthesis thread (pg. 3)
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cronodevir
People who explode over stupid are fail. Actually, people who explode are fail.
MrJiveBoJingles
quote:
Originally posted by cronodevir
People who explode over stupid are fail. Actually, people who explode are fail.

What are you talking about? :conf:
Stef
quote:
Originally posted by MrJiveBoJingles
What are you talking about? :conf:


I believe he means exploding suicide bombers are not cool.



And btw, i loved that first patch.
atxbigballer1
http://www.youtube.com/watch?v=e4OWsez10Zg
Darkarbiter
quote:
Originally posted by MrJiveBoJingles
No...

Any sound rich in overtones (like a saw wave) can be thought of as the combination of a bunch of sine waves of different frequencies. The "note" you play denotes the frequency of the loudest and deepest sine wave (fundamental frequency); the overtones (whole or fractional multiples of fundamental frequency) are quieter and often hard to distinguish individually, but they give the sound its "character" or "timbre."

Combining sine waves of different frequencies together is the principle behind additive synthesis.

Subtractive synthesis takes a sound that's already rich in harmonics (like square or saw) and takes some of those harmonics away by filtering them out.

So additive is just subtractive without a filter?
MrJiveBoJingles
quote:
Originally posted by Darkarbiter
So additive is just subtractive without a filter?

No. The two types of synthesis are basically opposite to one another, as suggested by the names...
MrJiveBoJingles
New sound in FM7, I think it's kind of interesting:

http://jbj.raceriv.com/sounds/pluck-lone-FM7.mp3
http://jbj.raceriv.com/sounds/plucky1-FM7.mp3
http://jbj.raceriv.com/sounds/pluck-longenv-FM7.mp3

^ A few variations on the same sound. First one is with Operator E turned off, second with it turned on -- it gives a little "disorted" sounding tone to it. Third file is with Operator F's envelope at a higher sustain volume.

Here's the patch if you want to play around with it yourself:

http://jbj.raceriv.com/sounds/patches/FM7--Pluck1.f7p ;)
Kismet7
I love FM Synthesis. I think its one of the things that VSTi's do really well. I use it quite a bit for warm sounds, 80s sounds, and plucks for house and techno. Also FM7 is my goto synth for hip hop at the moment.
MrJiveBoJingles
A couple more FM7 patches for anyone who's interested:

Bell-like thing: [mp3] [patch]
Trippy bass patch: [mp3] [patch]

For the second one I just turned on an additional operator for each sound; it starts with two playing and ends with six.
evo8
^^^^^^^
cool

cryophonik
quote:
Originally posted by MrJiveBoJingles
New sound in FM7, I think it's kind of interesting:

http://jbj.raceriv.com/sounds/pluck-lone-FM7.mp3
http://jbj.raceriv.com/sounds/plucky1-FM7.mp3
http://jbj.raceriv.com/sounds/pluck-longenv-FM7.mp3

^ A few variations on the same sound. First one is with Operator E turned off, second with it turned on -- it gives a little "disorted" sounding tone to it. Third file is with Operator F's envelope at a higher sustain volume.

Here's the patch if you want to play around with it yourself:

http://jbj.raceriv.com/sounds/patches/FM7--Pluck1.f7p ;)


Do you know if these will work in FM8?
MrJiveBoJingles
quote:
Originally posted by cryophonik
Do you know if these will work in FM8?

I would assume so, but I don't know for sure as I haven't used FM8. It would certainly be a bad move on the part of NI to make everyone's pre-FM8 patches obsolete with the upgrade...
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