Originally posted by jupiterone
tell me, is halo mp playing mostly with strafe shooting, or actual aiming? combo of both?
Aiming. Sweep-sniping isn't in Halo Reach at all. They've removed it. It's not too difficult to no-scope with the sniper rifle: the hit-box on the head is pretty large and there's still auto-aim on the weapon. I can headshot people without using the scope quite easily on Reach. What I can't do anymore is the snipe+melee combo. I don't know if they've slowed down the melee or if my reactions can't adjust to it being on a new button, but I used to be lethal at close range with the sniper rifle on Halo 3.
quote:
Originally posted by pkcRAISTLIN
:haha: :haha: now now, let’s not get ahead of ourselves. Half life and quake shat all over goldeneye (as good as it was). Also, playing DM in 4-player splitscreen was beyond lame.
Half-Life came out over a year after GoldenEye. When GoldenEye was released, the best FPS on the PC were Duke Nukem 3D and Quake, and Quake was a ing joke compared to GoldenEye. It's laughable that you even compare them. Quake was an obsolescent mindless maze-crawler notable entirely for having a good 3D engine, and Quake 2 was bull as well. GoldenEye completely ing changed the entire genre, I could write an entire post about the massive innovations it introduced that are now standard issue in every modern FPS. There is only one other FPS ever made that was as important as GoldenEye, and that is Doom.
And I had a 32" TV at the time, and split-screen multiplayer was fine. In the pre-Internet era split-screen was the first time most people had played multiplayer FPS.
IL Duce
quote:
Originally posted by r5a
ill smoke you
qft
r5a
system-j is on point 100%
the new in reach is making me depressed. its a good game but im not liking the changes yet. the DMR is an embarrassment.
also goldeneye > quake, the only quake there is is quake 3.
Fledz
quote:
Originally posted by jupiterone
halo MP just pisses me off so much. every sensitivity setting i assign, all the hours i put i can't do . how in the do those guys snipe so well on a controller? i mean really, it seems so ridiculous. it's rather a butthurt thread from halo mp, but seriously. it's really really aggravating
mid air snipes every round off the propulsion pad on cage. come on
Then you put them together against K&M players and what happens? They get raped. Nuff said.
Console for driving/sports, PC for fps/rts.
RPG? Honestly, depends really but I think console edges ahead. Unless it's mainly a 1st person view, then PC for sure.
BTG
play quake live instagib with a controller...see how well you do..even with practice you'll never come in anything but last.
and these guys aren't even good.
pkcRAISTLIN
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Originally posted by SYSTEM-J
Half-Life came out over a year after GoldenEye.
So what? This would put them in the same generation of games at the time.
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Originally posted by SYSTEM-J
When GoldenEye was released, the best FPS on the PC were Duke Nukem 3D and Quake, and Quake was a ing joke compared to GoldenEye. It's laughable that you even compare them. Quake was an obsolescent mindless maze-crawler notable entirely for having a good 3D engine, and Quake 2 was bull as well.
What absolute bollocks. Quake set the bar for the future of MP FPS gaming. It was also the first truly 3D shooter, and the first that required shooting up/down from the player’s viewpoint. It was the biggest competitive game of its era. only people that never played MP would call the game “mindless”.
quote:
Originally posted by SYSTEM-J
GoldenEye completely ing changed the entire genre, I could write an entire post about the massive innovations it introduced that are now standard issue in every modern FPS. There is only one other FPS ever made that was as important as GoldenEye, and that is Doom.
I’m not denying GE’s place in gaming history, it was a great game. but as far as MP goes, it didn’t compare to quake or half life.
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Originally posted by SYSTEM-J
In the pre-Internet era split-screen was the first time most people had played multiplayer FPS.
I don’t care about poor people.
BTG
and pkc why you butting heads with someone who sounds like he's been a nintendo power subscriber his whole life and never played anything without the NINTENDO SEAL OF QUALITY until halo came out?
pkcRAISTLIN
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Originally posted by BTG
and pkc why you butting heads with someone who sounds like he's been a nintendo power subscriber his whole life and never played anything without the NINTENDO SEAL OF QUALITY until halo came out?
Gotta fill in 9-5 somehow! Plus, system-j is way too smart to really think that GE was a better MP game than quake.
BTG
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Originally posted by pkcRAISTLIN
Gotta fill in 9-5 somehow! Plus, system-j is way too smart to really think that GE was a better MP game than quake.
it's obvious he never actually played MP quake.
talking about Quakes single player is like talking about a Porns storyline.
SYSTEM-J
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Originally posted by pkcRAISTLIN
So what? This would put them in the same generation of games at the time.
No it wouldn't. GoldenEye and Half-Life were both paradigm shifts that raised the bar and thus ushered in a new generation. Half-Life ended the Quake 2 and Unreal era second generation of shooters. It was released in November 1998 but didn't really pick up popularity until well into 1999, aided by the popularity of CounterStrike. GoldenEye ended the first maze-crawling generation of "Doom clones". It was released in August 1997 and suddenly FPS games stopped just being maze-crawlers and started trying to have holistic environments, objectives and pseudo-realistic AI enemies. It wasn't like today where gaming is so stagnant a flagship title can set the status quo for 3-5 years.
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What absolute bollocks. Quake set the bar for the future of MP FPS gaming. It was also the first truly 3D shooter, and the first that required shooting up/down from the player’s viewpoint. It was the biggest competitive game of its era. only people that never played MP would call the game “mindless”.
ing hell, you're trying to school me and you think Quake introduced freelook? CyClones and Marathon did it in '94. Dark Forces had a lot of up/down shooting in '95. And yeah Quake's multiplayer was good, but the single-player was gash. The only things the game actually introduced directly resulted from its 3D engine: bunny-hopping, grenades etc. Quake was a glorified tech demo, it was Doom redone in 3D. GoldenEye was on another planet in terms of design.
Methinks you're just another myopic "competitive" dullard.
SYSTEM-J
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Originally posted by BTG
and pkc why you butting heads with someone who sounds like he's been a nintendo power subscriber his whole life and never played anything without the NINTENDO SEAL OF QUALITY until halo came out?
I played Doom and Doom II in '94, Heretic in '95, Quake in '96, Duke Nukem 3D in '96, Quake II in '98, Unreal in '98, Half-Life in '99, UT in '99, Quake 3 in '99. I was playing X-COM, C&C and Day Of The Tentacle on a Gateway 486 before Pentium Processors and Windows 95 existed. Halo? I remember when it was a Mac exclusive. Your strawman is bull, son. Insert coin to try again.
pkcRAISTLIN
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Originally posted by SYSTEM-J
No it wouldn't. GoldenEye and Half-Life were both paradigm shifts that raised the bar and thus ushered in a new generation.
When I said “generation” I meant system generation, given that games takes 3-4 years to make, I consider half life to be in the same system generation as GE, given that it released the following year.
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Originally posted by SYSTEM-J
ing hell, you're trying to school me and you think Quake introduced freelook? CyClones and Marathon did it in '94. Dark Forces had a lot of up/down shooting in '95.
You’re right, I’ve never played cyclones or marathon. Can’t have been very good! ;) I stand corrected. dark forces’ up/down shooting was automatic, the mouse axis was fixed.
quote:
Originally posted by SYSTEM-J
And yeah Quake's multiplayer was good, but the single-player was gash. The only things the game actually introduced directly resulted from its 3D engine: bunny-hopping, grenades etc. Quake was a glorified tech demo, it was Doom redone in 3D. GoldenEye was on another planet in terms of design.
Methinks you're just another myopic "competitive" dullard.
Which makes you what, an SP noob? I never claimed that quake’s SP was great. It was just a fun distraction. The MP however set the bar for every FPS game to come, and that’s not even mentioning team fortress etc. it was certainly a much better MP game than GE.