Last night I listened to Burial for 2 hours straight, and the thing that really captured my attention at the end was how interesting all of the samples are. I went back and listened to a different EDM song and it just sounded lifeless and dull in comparison. Most of the samples seem like recordings, so you have that natural complex reverb and all of the little idiosyncrasies of real life audio.
I dicked around with more organic samples and I started to get more interesting loops.
meriter
vinyl static with a low-pass filter drowned in reverb
Beatflux
quote:
Originally posted by meriter
vinyl static with a low-pass filter drowned in reverb
I think the reverb comes from the samples themselves, not from any plug-in.
-FSP-
What's interesting about burial is that he doesn't even use a sequencer. he uses soundforge and samples. he also samples from video games like metal gear solid. i can hear samples from Massive Attack too.
i really think he's trolling us though.
Lunar Phase 7
quote:
Originally posted by -FSP-
What's interesting about burial is that he doesn't even use a sequencer. he uses soundforge and samples. he also samples from video games like metal gear solid.
That shell case noise hitting the ground?
Classic.
SOundfordge users, how the does he quanrise or get his sounds into time?
derail
quote:
Originally posted by Lunar Phase 7
SOundfordge users, how the does he quanrise or get his sounds into time?
I assume (for rhythmic elements) he'd just go with samples of a defined length/ multiples of that defined length, so that when you paste them back to back (or layer them) they're in time? It sounds like quite a different approach.
J.L.
I was just playing around with getting an organic sound, and using softsynths to get an organic type of sound.
1) Layering is important
2) It's much easier to get results with something like absynth where it is better at doing long evolving pads
3) Try layering several flangers all at slow but different modulation rates. Turn the wet down to maybe 10% and you'll get a more complex sound.
4) Add a bit of distortion. An guitar amp simulation works quite well.
5) I used a free Izotope vinyl effect to get that fake crackling + low hum for a more organic sound
Originally posted by Lunar Phase 7
That shell case noise hitting the ground?
Classic.
SOundfordge users, how the does he quanrise or get his sounds into time?
He hand places them. I'm guessing he can copy and paste?
mathieu
''We�re lucky that there�s loads of producers around now who are real vibes producers, not tech-boys. They�re the real thing.''
he's right.
Lunar Phase 7
quote:
Originally posted by J.L.
I was just playing around with getting an organic sound, and using softsynths to get an organic type of sound.
1) Layering is important
2) It's much easier to get results with something like absynth where it is better at doing long evolving pads
3) Try layering several flangers all at slow but different modulation rates. Turn the wet down to maybe 10% and you'll get a more complex sound.
4) Add a bit of distortion. An guitar amp simulation works quite well.
5) I used a free Izotope vinyl effect to get that fake crackling + low hum for a more organic sound
That's ing gorgeous! Full tune please!
EgosXII
quote:
Originally posted by CalvP
Absolutely love this guys sound!
he seems like a bit of a dick to me... I'm shocked how much he seems to focus on making other people's sounds- Listening to some El-b as well, his percussion is so heavily ripped from there... :o