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Super Smash Brothers Brawl (pg. 2)
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CONNERMAN2000
Just got back from spending a good hour on this. Loved every minute of it, however I will say that I felt the game was too much like an expansion pack of sorts to Smash Bros. Melee.

Don't get me wrong, its probably a good thing that Nintendo didnt change too much for fear of damaging the core of what makes this game so great in the first place...but everything seems all too familiar. Then again, thats a good thing considering I love the other two Smashes anyway.

All in all, I think its a great time, and a blast with 4 peeps.
Yan
quote:
Originally posted by Spam
Ike and King Dedede are both entirely useless


Bite your tongue, feller.

King DeDeDe is considered near top-tier in this game, if you use him properly. His fully charged Dsmash can kill a person at 3X%.
RJT
Someone talk more about Subspace Emissary - I'm seeing very, very mixed reviews (seems to be a love/hate type of thing).

I really shouldn't be spending any money this week as I leave for Amsterdam in 5 days, but after the first go round with it I'm feel a bit of withdrawal. :p
Yan
quote:
Originally posted by RJT
Someone talk more about Subspace Emissary - I'm seeing very, very mixed reviews (seems to be a love/hate type of thing).

I really shouldn't be spending any money this week as I leave for Amsterdam in 5 days, but after the first go round with it I'm feel a bit of withbrawal. :p


Fixed.

Still haven't played my JPN copy so... will let you know my opinion of Subspace Emissary during my spring break next week.
Mr Game+Watch
The game is everything I hoped it would be, and more...

Currently working through the Subspace Emissary with my brother, co-op... I think the biggest problem with the SSE is the constant character switchups... and the stages aren't really built to take advantage of specific characters. It feels much more fleshed out than the Adventure Mode in Melee, though, and has its share of secrets.

Now, to find some decent competition in central Long Island... I really miss the college days when I knew literally 40 people who would meet every week just to compete at SSB64 and Melee.
Spam
quote:
Originally posted by Yan
Bite your tongue, feller.

King DeDeDe is considered near top-tier in this game, if you use him properly. His fully charged Dsmash can kill a person at 3X%.


I've been seeing those opinions too actually, but I'll be very surprised if that opinion sticks once the game's been out for a while and each character's metagame is fully explored. In the past speed has trumped power every single time in Smash Bros, and I don't expect it to be any different. They have powerful attacks, but they take too long to pull off, and leave the characters open to attack if they miss. Faster characters will be able to attack before attacks can be pulled off, or after they miss (and faster characters mean harder to hit), for that matter.
enydo
Subspace Emissary is just really long and tedious. I was really aggravated with the last level. It was enjoyable for the first couple hours, but then we just started wanting it to end, and it doesn't.

Outside of that I love the game, I just could have done without that specific mode.
RJT
Well if I can actually find a copy to buy I'm going to get one tonight.

Although I feel like that's a completely absurd expectation. :(
Rodrico
quote:
Originally posted by RJT
Well if I can actually find a copy to buy I'm going to get one tonight.

Although I feel like that's a completely absurd expectation. :(


wierd, every store up here had atleast around 5-10 copies still in store, only few locations actually sold out.
RJT
Yeah, i thought it would be a lot harder than it actually was - Best Buy, Wal Mart, and Target were all sold out but GameStop had about 70 copies. :wtf:

RJT
Also, two things:

1. I've realized quite quickly that I have no idea what the is going on in this game. The fact that I am capable of winning in that state adds to the confusion.

2. I have no idea where to get my "Friend Code." :wtf:
Owen M
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