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Fallout 3 (pg. 9)
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r5a
I've never played any of the other fallouts before, is the storyline or that continued or ect?

Anyway, I played a lot of it today on the PC.

Graphically - amazing. looks gorgeous I'm running it on high (gonna try ultra next) but some of the looks amazing.

I like it though, its pretty sweet.
DaRoZa
been enjoying this a lot for 360. played many hours since tuesday and don't think the end of the main storyline is in sight.

quote:
Originally posted by r5a
I've never played any of the other fallouts before, is the storyline or that continued or ect?


the story is really similar to the first one but takes place years later ... your guy leaves his vault and goes out and finds a similarly ed up world with shanty towns, bigass mutants and what not... it has a lot of the same twisted humour and the 1950s theme. hmm i'll probably install it again whenever i get bored with 3 :)
Halcyon+On+On
Some thoughts...

I've played the game for maybe 15 hours or so, working on the main quest a bit (but careful not to rush it, as it's short, just like the Oblivion main quest), I am almost level 13. I guess the level cap is 20? I've already maxed out my tag skills (small guns, sneak, speech) and I feel effective as a persuader, but combat is still difficult at points, given my skillset. It seems to me that Tag skills in Fallout 3 are significantly less characterizing than they were in the previous 2 games. That is to say, just because I have chosen sneak and small guns as 'my' skills does not mean that I am particularly inclined to only use small guns - I've found that it makes little difference in terms of combat effectiveness, not to mention the almost overwhelming amount of big gun/energy ammo I am collecting by specializing. And sneaking seems sort of washed-out as well... to be fair, sneaking in vanilla Oblivion was ridiculously powerful, and I very much miss the 'old' Fallout sneak dynamic: it meant that enemies who did not detect you slip by simply ignored you - you could get past great parts of the game this way, but never the important sections, so it wasn't particularly imbalanced. Sneak in Fallout 3 however seems all about making the sneak critical attack... and that's it. Even then, it seems stupidly difficult and 'lucky' to actually pull off, especially if you've sunk a lot of skill points/perks into maximizing its effectiveness.

And on that note, some enemies *do* seem to scale to stupid difficulty... Of course I'm talking about Deathclaws mostly, but even random sentry bots wandering the desert and armed with laser pistols seem to kick my ass. It's nothing game-breaking right now, but I have the same sudden unease I felt the first time I was slaughtered by a ing mountain lion in Oblivion when I was level 30 with max tier armour, etc.

I know it's the same old song, but I miss the essence of Fallout 1 and 2, and I just don't think this one captures that completely. Fallout 2, for example, was all about being some ing spear-chucker who somehow blundered his/her way into a massive Government conspiracy. You even got to shoot the ing President in the face at the very end and get away. I realize this one is toting the whole 'free and open world' line, but I simply don't feel incentivized to go out and explore it much. What with the combat structure and itemization, I think the only possible upgrade is in my current gear, simply repaired. I'm wearing Enclave Power Armour repaired up to about 30DR - I realize you can do better than this, but with no particular damage thresholds anymore, why bother? Enemies do not appear to have any particular weaknesses due to nature, just a well-placed headshot/lucky crit to save you from the really nasty ones, and even then, 2-3 deathclaws on you and you are probably going to die.

I also find the writing really lacking. I would have preferred a Bioware-esque approach to how stories unfold, rather than picking up radio excerpts and playing them one by one through your slightly clunky pip-boy interface. I'd rather there be an NPC talking or some sort of text most of the time... seems they got too ambitious with the voice acting at parts, which is great sometimes, but sub-par writing and eventually disappointing AI take out the character of interactions.

But I am nowhere near done with the game. I still find myself absorbed into the desolation of wandering the wastes in 3D, my concerns being merely fears that I will become bored with the game very, very soon. I just hope the mod community has the same ball it did with Oblivion. :thepirate
r5a
something helpful if you need it... ...

mezzir
quote:
Originally posted by Halcyon+On+On
Some thoughts...

I've played the game for maybe 15 hours or so, working on the main quest a bit (but careful not to rush it, as it's short, just like the Oblivion main quest), I am almost level 13. I guess the level cap is 20? I've already maxed out my tag skills (small guns, sneak, speech) and I feel effective as a persuader, but combat is still difficult at points, given my skillset. It seems to me that Tag skills in Fallout 3 are significantly less characterizing than they were in the previous 2 games. That is to say, just because I have chosen sneak and small guns as 'my' skills does not mean that I am particularly inclined to only use small guns - I've found that it makes little difference in terms of combat effectiveness, not to mention the almost overwhelming amount of big gun/energy ammo I am collecting by specializing. And sneaking seems sort of washed-out as well... to be fair, sneaking in vanilla Oblivion was ridiculously powerful, and I very much miss the 'old' Fallout sneak dynamic: it meant that enemies who did not detect you slip by simply ignored you - you could get past great parts of the game this way, but never the important sections, so it wasn't particularly imbalanced. Sneak in Fallout 3 however seems all about making the sneak critical attack... and that's it. Even then, it seems stupidly difficult and 'lucky' to actually pull off, especially if you've sunk a lot of skill points/perks into maximizing its effectiveness.

And on that note, some enemies *do* seem to scale to stupid difficulty... Of course I'm talking about Deathclaws mostly, but even random sentry bots wandering the desert and armed with laser pistols seem to kick my ass. It's nothing game-breaking right now, but I have the same sudden unease I felt the first time I was slaughtered by a ing mountain lion in Oblivion when I was level 30 with max tier armour, etc.

I know it's the same old song, but I miss the essence of Fallout 1 and 2, and I just don't think this one captures that completely. Fallout 2, for example, was all about being some ing spear-chucker who somehow blundered his/her way into a massive Government conspiracy. You even got to shoot the ing President in the face at the very end and get away. I realize this one is toting the whole 'free and open world' line, but I simply don't feel incentivized to go out and explore it much. What with the combat structure and itemization, I think the only possible upgrade is in my current gear, simply repaired. I'm wearing Enclave Power Armour repaired up to about 30DR - I realize you can do better than this, but with no particular damage thresholds anymore, why bother? Enemies do not appear to have any particular weaknesses due to nature, just a well-placed headshot/lucky crit to save you from the really nasty ones, and even then, 2-3 deathclaws on you and you are probably going to die.

I also find the writing really lacking. I would have preferred a Bioware-esque approach to how stories unfold, rather than picking up radio excerpts and playing them one by one through your slightly clunky pip-boy interface. I'd rather there be an NPC talking or some sort of text most of the time... seems they got too ambitious with the voice acting at parts, which is great sometimes, but sub-par writing and eventually disappointing AI take out the character of interactions.

But I am nowhere near done with the game. I still find myself absorbed into the desolation of wandering the wastes in 3D, my concerns being merely fears that I will become bored with the game very, very soon. I just hope the mod community has the same ball it did with Oblivion. :thepirate

Finally got a chance to play this for an hour or two and I've definitely been impressed, and good lord I hope this has a mod community anywhere near as dope as Oblivion :D
Halcyon+On+On
Tip: The repair skill is one of the most useful skills in the game. I would max that out asap due to the fact that a high repair skill allows you to upgrade all of your weapons/armour out in the field, thereby allowing you to use most of the loot you find to make your own stuff better. A fully repaired weapon can easily do twice the damage it would do in a lesser condition, and all that you have to do to fix it up is scrap parts from another of the same weapon, should you happen across one [happens all the time].
pkcRAISTLIN
yeah, ive been slowly increasing my repair skills. i liked your take on the game btw, and think it was accurate. luckily none of those issues are a deal-breaker for me :) and not you yet either by the sound of things ;)
Halcyon+On+On
I'm truly dissatisfied with the fact that, upon completion of the primary quest line, the game ends and you're taken through 20 ing minutes of staff credits [?!] and then back to the title screen. There's no 'keep playing' option.
pkcRAISTLIN
quote:
Originally posted by Halcyon+On+On
I'm truly dissatisfied with the fact that, upon completion of the primary quest line, the game ends and you're taken through 20 ing minutes of staff credits [?!] and then back to the title screen. There's no 'keep playing' option.


you need to read more about a game before you play it, everyone knows this ;)
Halcyon+On+On
I actually did already know, it was just a slap in the face when it actually happened. The story sucked so incredibly hard and then it ends abruptly, as though the replay value of the game is enough to carry it into being worth it. Maybe it is, I'm trying to find out right now. :o

mezzir
tbh the first time i play through the main quest i'm not gonna want to muck around, i'm gonna start a completely new character to play more with instead of continuing with the existing one. Also, my character is yolanda, a classy business woman who's good with a rifle.
Sunsnail
cowboy hats are super classy
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