|
Have any musical goals for the upcoming new year? (pg. 3)
|
View this Thread in Original format
| Storyteller |
- improve acoustics in room
- get uad2 card
- get focusrite liquid mix
- more vst's
- more samples
- get some more (rack) hardware, probably effects mostly
More of a wishlist isn't it, hehe.
Most of all I would like to release a couple of tracks on a specific couple of labels. All quite manageable I think with the current developments going on in my personal life as well as music production. |
|
|
| EgosXII |
good thread :)
I want to finish some tracks to the point i'm happy with them... I've started almost 50 concepts (bass, or melody or both and more) in the last 6 months (i labelled them to keep track :p ), but have only worked seriously on less than half and finished none...
Would be nice to get a release, but i'm not too fussed as long as i feel i'm improving and not getting sick of the sounds i'm making :)
Keep having good times, and exploring sound :D
I've recently moved from ableton on pc to logic (on mac :p ): took ages to actually get into it, was using ableton on my mac for the first couple months i had it :p
Finally been using it now, and it's unbelievably superior, so gotta pin logic + functions down too :D |
|
|
| mzvirbulis |
Yer after studying abit of audio engineering i feel i got enough out of the course.
Now next year gonna get a job, chillax and get back being creative and get taught piano! |
|
|
| cryophonik |
| quote: | Originally posted by ********
I would like to make a perfect track so I can post to the TA production forum again. |
Why are letting one person's opinion affect you so much? And, didn't he apologize? Don't you think it's time that you got over it? It's music, it's open to interpretation, some people will love your music, some will hate it, and there will always be critics. Deal with it, dude, geez! |
|
|
| Sonic_c |
| I want to stay away from hand up and make the new style is it proggy? Like the stuff you here electro/trance/house clash stuff late night radio stuff help me out guys. |
|
|
| DigiNut |
My main goal, which I seriously doubt I'll accomplish, is to master the "jam session". That is, sit down for maybe an hour or two and either finish the track or throw it out. No breaks, no coming back to it. If I can consistently come up with at least 6 or 7 minutes of playable (not necessarily memorable) material within a few hours time, then I would consider that to be a success.
I can remember when I first started producing that I had tons and tons of ideas, and I could just sit down and crap them all over the sequencer. And the result was often garbage, due to a combination of (a) not knowing how to mix and (b) not knowing when to scrap. But still, if I don't pay attention to the poor mixing quality and glaring inconsistencies, some of that early stuff was actually some of the best, or had the best potential, because I just sat down and made music and didn't think so hard about whether the sounds were all EQ'ed right or whether it would really get people going on a dance floor.
In the past couple of years (yeah, I know, I haven't been around much), I've learned that quantity is quality. I've spent a lot of my life thinking of it as a trade-off, but I don't believe that to be true anymore. The average track made over 2 weeks will of course sound better than the average track thrown together in 2 hours, but after doing 50 of those 2-hour projects, at least one of them is going to be up there in quality too. Probably several.
I'm hoping this will do 3 things for me:
1. Make for enough practice on basic tasks like creating drum sequences or tweaking patches that it becomes effortless (I don't find it difficult, but it still takes some of my concentration)
2. Make me less emotionally attached to my own work - so I won't be afraid to criticize, cut, or even totally scrap it if it isn't working out the way I'd hoped.
3. Build up a vast enough pool of "good" material that getting the "great" material is just a matter of time and patience.
But, like I said, this is just what I want, not what's likely to actually happen. |
|
|
| cybernetica |
my goals are these...
- release a (free) DnB album in summer.
- maybe release another psy trance album until the end of next year.
- get one of my tracks released on a new Digital Drugs VA on Geomagnetic.
- make a lot more remixes. :p
- also maybe make a few industrial tracks for my machinistas side project.
I just wanna make music nonstop to be honest. atm im kinda trying to fit music, uni and a job into a 24 hour day which doesnt work out so well...
and I really agree with you DigiNut, I somehow miss the times where I was making a new track each day. This was firstly because I didnt care about a clean mix, other side was because I was still at school which was not much work so I had plenty of time for music.
Anyway, when I try to force myself to making music, the result is usually not good. If something annoys me, I stop because I do this for fun, and if I am uninspired, I just let that track stay unfinished and start a new one. I've had months where I didnt really make anything decent. But then... sometimes the addiction hits me, and when it hits me, I cant stop until I finished the track. And when I finished, I often feel a satisfaction thats beyond anything. I made that new track "the outer reach" in just 2 days for example, and I still feel very content with the outcome. These 2 days I basically locked myself in my room and only left it for getting some food or going to the bathroom.
so the advice out of my personal experience would be: 1) dont force yourself, wait for inspiration to come. 2) when inspiration comes, give in to the addiction to make the tune, to get as far as you can with it, take as few breaks as possible. 3) get rid of distraction, focus on music production 100%, dont think about anything else (thats the hardest part, I know, sometimes its impossible).
"quantity is quality" - absolutely. Especially when youre mostly still in the process of learning, each new tune you made will get you a little further. so yeah, the more the better. |
|
|
| DigiNut |
Interestingly, the times when I've recently felt the most "inspired" were immediately after finishing a track.
Of course everyone's experience is different, and I also used to be of the "don't force it, it's supposed to be fun" persuasion. But I've realized that for me - and I believe many others - inspiration is a label you slap on after the fact. You can't sit around and get inspired, and inspiration isn't something that just hits you unless there's some particular catalyst.
Rather, inspiration comes from doing. You might not always be able to get "in the zone", but you've got a much better chance of getting there by firing up a project and tinkering than you do by watching a movie and hoping you'll think of something within a few hours.
It's no different from, say, regular exercise or cooking. As long as you have the skill, then following through is dead easy; the hard part is getting started. And the less often you do it, the harder that part becomes, because you start to second-guess yourself and think, jesus, it's been so long, I've practically forgotten how to do it and it's going to turn out awful. So we psychologically binge and purge, work for 3 days or 3 weeks straight and then take a 3-month break, and then feel ty because we haven't been "inspired" to make anything and we're already getting rusty again.
For me, the goal is to force myself. Just make something. It doesn't have to be great, it just has to be done. Practice. Be ready for when the adrenaline rush does hit, for that time when I say to myself "hey, this sounds pretty f-in' good", so I won't have to struggle to come up with the stupid 2-minute intro that always seems to drag me down, so I can just pump something out in a few minutes, whatever, get it over with, and scrap it later if it sucks too much. The important thing is not to get stuck on it and lose steam.
But that's just me. It isn't my objective to argue with anyone, just to offer a slightly different perspective. ;) |
|
|
| evo8 |
Gotta get my room sorted out, bass repsonse is terrible
Might look at getting a sub, just cant hear enough sub freqs from my 624s
Basically im struggling with my low end, no.1 task for the coming year is to get that sorted :) |
|
|
| Theran |
Finishing Madonna's & Robbie Williams' new albums ... ;)
No, seriously, try to get a hand a musical theory, thats the most important thing for me, and profiling myself more as a DJ, so maybe try to get a radioshow or start a podcast. |
|
|
| kitphillips |
| quote: | Originally posted by DigiNut
Interestingly, the times when I've recently felt the most "inspired" were immediately after finishing a track.
Of course everyone's experience is different, and I also used to be of the "don't force it, it's supposed to be fun" persuasion. But I've realized that for me - and I believe many others - inspiration is a label you slap on after the fact. You can't sit around and get inspired, and inspiration isn't something that just hits you unless there's some particular catalyst.
Rather, inspiration comes from doing. You might not always be able to get "in the zone", but you've got a much better chance of getting there by firing up a project and tinkering than you do by watching a movie and hoping you'll think of something within a few hours.
It's no different from, say, regular exercise or cooking. As long as you have the skill, then following through is dead easy; the hard part is getting started. And the less often you do it, the harder that part becomes, because you start to second-guess yourself and think, jesus, it's been so long, I've practically forgotten how to do it and it's going to turn out awful. So we psychologically binge and purge, work for 3 days or 3 weeks straight and then take a 3-month break, and then feel ty because we haven't been "inspired" to make anything and we're already getting rusty again.
For me, the goal is to force myself. Just make something. It doesn't have to be great, it just has to be done. Practice. Be ready for when the adrenaline rush does hit, for that time when I say to myself "hey, this sounds pretty f-in' good", so I won't have to struggle to come up with the stupid 2-minute intro that always seems to drag me down, so I can just pump something out in a few minutes, whatever, get it over with, and scrap it later if it sucks too much. The important thing is not to get stuck on it and lose steam.
But that's just me. It isn't my objective to argue with anyone, just to offer a slightly different perspective. ;) |
I find that inspiration does just come to me if I have a real instrument handy... its a bit different when you have to turn on a computer and everything though. I also find it really important to be well practised, but not over practised to the point of being sick of your instrument. |
|
|
| alanzo |
Mine isn't directly music related, but it will definitely help my music.
This past year a serious WoW addiction cut into my music time a lot. Thankfully I was able to quit that a few months ago, but to make up time, my goal is to not play a single non-social video game for all of 2009. Meaning no game where I'm not playing with someone else in the same room.
I haven't played any non-social video games since a month after I quit WoW, so I think I can do it. I'd ing better do it since I just spent $2,000 on studio monitoring. :haha: |
|
|
|
|