|
starcraft 2? (pg. 11)
|
View this Thread in Original format
| pkcRAISTLIN |
| Vikings don’t have auto turrets, that’s the ravens(?). |
|
|
| ReclusNdangrmnt |
| quote: | Originally posted by Spam
Viking harrass works? Maybe up til gold, but most good terrans just pump a few early reapers to harrass with.
Viking harrass is best when they have their auto-turrets to drop. I don't know how well it works against Toss, but as a Zerg, I know that my Mutalisks are up and running by the time Terran has 1-2 vikings.
That being said, who's the highest ranked SC2 in Ta right now? I'm a top 10 Platinum zerg. |
I'm #14 or so in Diamond for quick match 3v3...And I play random :) |
|
|
| Spam |
| quote: | Originally posted by pkcRAISTLIN
Vikings don’t have auto turrets, that’s the ravens(?). |
True. Then Vikings just suck against Zerg. |
|
|
| pkcRAISTLIN |
| no idea, im ing useless at this game :) i think they're ok anti air. |
|
|
| music.fm |
| WOW !!! it`s very nice game!!! |
|
|
| Barbz |
| you guys heard about the new patch that's coming out in a week or two? they're nerfing the zealots from 32 seconds to like 38.. thank god, those zealot rushes were deadly as . |
|
|
| Spam |
| quote: | Originally posted by Barbz
you guys heard about the new patch that's coming out in a week or two? they're nerfing the zealots from 32 seconds to like 38.. thank god, those zealot rushes were deadly as . |
Lowering BC and Ultralisk damage, but buffing the Ultra so that buildings take splash now.
Increasing Reaper build time and Zealot build time by 5 seconds.
Nerfing tank damage so that they aren't the dominate ground unit that they currently are.
A few more things I can't remember right now, and a few things I'm sure they'll implement without giving us advance warning (I see extra changes coming to the Reaper). |
|
|
| Darkarbiter |
| quote: | Originally posted by pkcRAISTLIN
no idea, im ing useless at this game :) i think they're ok anti air. |
They're the best anti air in the game (unless you count psi storm vs banshees/mutas sometimes).
They also eat colossus.
On the zealot nerf though... this is going to make PVP even worse. Because when you see a big enemy army coming to your base... you'll have even less units made in the same time. |
|
|
| Spam |
| quote: | Originally posted by Darkarbiter
They're the best anti air in the game (unless you count psi storm vs banshees/mutas sometimes).
They also eat colossus.
On the zealot nerf though... this is going to make PVP even worse. Because when you see a big enemy army coming to your base... you'll have even less units made in the same time. |
They may be the best anti-air (flying) unit in the game, but they still suck against Mutas. Nothing makes me happier than a Terran who goes vikings to counter my mutas harrass, it's wasted resources against a muta group. I often come across 10 vikings going against my 8-9 mutas only to watch all 10 viks die while my 5-6 leftover mutas run wild on mineral lines. Those resources are much better spent on marines, turrets, and a thor or two just to keep me honest. |
|
|
| IpLaYWiTLiGhTs |
Diamond 1v1, 2v2
Zerg Player.
Come get some :) |
|
|
| yardley22 |
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft.
____________________________________________________
Hotel Malaysia
Hotels Malaysia |
|
|
| david.michael |
| I still suck, I'm bronzin' it up over here. |
|
|
|
|