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Pro Tips On How To Make Your Logic/Cubase Tracks Sound Better And More Proffessional! (pg. 8)
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Storyteller
quote:
Originally posted by cronodevir
Palm, you use 512 to save CPU? Why? If latency doesn't effect sound quality, you should be able to use 64 and still browse the net and all that stuff.


That's because you guys probably have a different perspective on what audio quality is. Palm most likely means audio quality in terms of the bitrate and samplerate. If the audio drops (due to low latency) that doesn't mean the quality of the audio is any less, it just means the computer fails to get the sound information to the soundcard on time.

Your perception of audio quality (Cronodevir), seems to be that if the audio glitches, the quality is less. Which technically could be considered correct as well.
cronodevir
quote:
Originally posted by Storyteller
Palm most likely means audio quality in terms of the bitrate and samplerate.


Render Quality

quote:
Originally posted by Storyteller
If the audio drops (due to low latency) that doesn't mean the quality of the audio is any less, it just means the computer fails to get the sound information to the soundcard on time.


Audio Quality

Dunno what is so hard to gasp?
EddieZilker
quote:
Originally posted by cronodevir
Eddiezilker, I didn't change the subject, DJ RANN did. He reacted to my comment, thus getting us into a latency discussion. Maby he should close his mouth next time and just take it when people talk about him. I do.


Yeah. I know. I know.




He put that worm on a hook and you took it, down to the bottom of a very stagnant pond.
Subtle
quote:
Originally posted by cronodevir
Some times I drop it to 64 samples to hear what I am playing for a change.
Then you DO understand that OTHER people might WANT to HEAR what THEY are PLAYING ???

And with 512-1024 latency PEOPLE CAN DO THAT WITHOUT IT AFFECTING PERFORMANCE
cronodevir
quote:
Originally posted by EddieZilker
Yeah. I know. I know.




You put that worm on a hook and he took it, down to the bottom of a very stagnant pond.


Fixed.

Also, Subtle, I thought 64 Samples was for playing live or using hardware...now its 512?
orTofønChiLd
ooh damn
cronodevir
Seriously you know what would be a better, an "off topic" thread for this forum specifically.

A thread where once other threads go off topic, you post in this designated thread. Discussing latency doesn't fit in the chillout or political debate forum, it fits here. So I think an offtopic or "general" thread would fix that.
Storyteller
quote:
Originally posted by cronodevir
Render Quality

Audio Quality

Dunno what is so hard to gasp?


Render quality isn't commonly used in the context you're using it in. It is normally used to refer to the fidelity of the final render (when you actually exported it). Usually, while you are still working on a project it's fidelity settings is referred to as audio quality. Regardless of the fact if it's performance is up par.
cronodevir
quote:
Originally posted by Storyteller
Render quality isn't commonly used in the context you're using it in. It is normally used to refer to the fidelity of the final render. Usually, while you are still working on a project it's fidelity settings is referred to as audio quality.


Oh, sorry. My mistake.

So what is the actual quality of the final render called?
Storyteller
That would be the render quality :D, edited my earlier post a bit as well.

orTofønChiLd
quote:
Originally posted by Subtle
Then you DO understand that OTHER people might WANT to HEAR what THEY are PLAYING ???

And with 512-1024 latency PEOPLE CAN DO THAT WITHOUT IT AFFECTING PERFORMANCE


maybe he needs analogue boost
Subtle
quote:
Originally posted by cronodevir
Fixed.

Also, Subtle, I thought 64 Samples was for playing live or using hardware...now its 512?
64 samples is over(under)kill. (at least my computer cannot handle it)

512 samples gives a latency of around 11 milliseconds, unnoticeable.

I used to have 1024 samples latency because i thought that would be the best peformance/latency ratio.. and avoid stutters.
That was actually the sweet spot when my computer stunk like yours and i had to operate on big projects.

Now im using 512, my audio NEVER stutters, there is ZERO latency in recording MIDI and Audio.

So what`s the problem ?

Oh yeah that`s right.. you Cronodevir said that you would use 2048 samples latency no matter how great your computer were! :wtf: :wtf: :wtf:

BTW, What if you didnt have "onboard" sound on your keyboard ?
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