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This whole concept of "finding sounds that work"... (pg. 4)
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Beatflux
quote:
Originally posted by Nightshift
A+ advice. You learn so much more and at faster rate when youre prolific. the perfectionalist mentality hit me for a qite a while (a few years) and i could never get anything done. Nowadays I just load up ableton, kind of have an idea for the type of audience i want to reach with the track and throw ideas together with no real "sound" in mind. most people have a certain sound their tryign to sound like and if they dont reach it they give up or get frustrated, but ridding your mind of that and jsut going with the flow gets rid of that ceativity block because then now you're not looking for that certain sound you have in your head (because lets be real, its most likely not gonna happen exactley how you have it in your head). You would have less trouble coming up a few good tracks freelancing it in the time you try to emulate something you hear in your head, as well as be more original sounding in your tracks.



I totally agree with this. It's really easy to get frustrated copying something and then not coming close.
atxbigballer1
quote:
Originally posted by DJ Robby Rox
Layer Today by user2983496
That is so wack! I hear better stuff that comes out of ReBirth! REALLY!
atxbigballer1
EgosXII
quote:
Originally posted by Kysora
I think he's just trying to figure out the tricks Blueman uses to have such driving midbasses, I don't think he's trying to replicate them completely. Even if he is it's most likely for reference than to recreate the sound in his own tracks. Nothing wrong with that.


quote:
Originally posted by DJ Robby Rox

As far as vsts though that is something I'm still working on. I still haven't found a preset "blueman bass" yet so I'm thinking if I just download a few more cracks its inevitable at some point I will find that . lol.


He's not giving up downloading illegal synths till he finds the right preset. Jesus.
DJ Robby Rox
Thats not true last thing I downloaded was colossus and before that its been over a year since I downloaded any synths.

It was an obvious joke the blueman comment if you actually took it seriously thats your problem.

Thanks for the feedback anyway. I know pretty well what I have to do but I scraped that first track its really a joke. What I did today sounds a lot more serious but I'm not submitting anything till its somewhat done.

And ATX you said you were leaving the forums like 2 weeks ago you liar. Got me all excited about nothing. :o
Looney4Clooney
i think your issue is greater than making music. You have to learn how to fail. Embrace the suck. It is one of those zen plateaux' or something. I used to be like you afraid to suck but i think at 14 I had to accept that there are people that are better than me, i will never be the best and get used to sucking.

I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack . You can pretty much analyze a person to a T with how they play that game.

This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.
atxbigballer1
quote:
Originally posted by DJ Robby Rox
And ATX you said you were leaving the forums like 2 weeks ago you liar. Got me all excited about nothing. :o

And you should of have been ban 6 months ago and I was excited also my was so hard about that, but Nothing! :(
Beatflux
quote:
Originally posted by Looney4Clooney
i think your issue is greater than making music. You have to learn how to fail. Embrace the suck. It is one of those zen plateaux' or something. I used to be like you afraid to suck but i think at 14 I had to accept that there are people that are better than me, i will never be the best and get used to sucking.

I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack . You can pretty much analyze a person to a T with how they play that game.

This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.


Sounds cool.

I've been playing FPS for years and I'll tell anyone that the best way to learn how to play well at any shooter is to be ultra aggressive.

I love the saying "Fortune favors the bold," because it encompasses the dynamic between offense and defense. Good offense always beats good defense. I have never seen any defensively oriented team win a major tournament at any shooter. In fact, I don't think they even exist. Trying to set up a solid defense is like trying to plug in every hole to prevent a submarine from going down, if you miss one hole you're ed. Especially if the other team is a pack of hyenas, they will exploit it and the chances are the other team won't even know what hit them. Someone who feels most secure putting up a defense first and relying on that to win can become completely unraveled by a strong offense. Once they become unraveled they usually just succumb to the strong offense.

I've seen it happen to my friend, who's favors playing it safe. Usually his style of play works against people who blindly rush at him, but when it comes to going up against a team of strongly offensive players he just slips.

There are some games where I will just start out dying 4 or 5 times in a row, but by the end of the game I'll come up on top with a really strong kill to death ratio. I usually have 4 or 5 strategies at hand, so when one thing isn't working I will switch it up with something else.

I think that's really hard for a lot of people do it, is to just switch up your tactics when what you are doing isn't working.

There's even this subtle one versus one dynamic, that whoever makes more of an aggressive gesture can more easily dominate over another person, even if that person is more skilled. I just kind of notice when players have said to themselves that they, "are dead" they don't fight as hard and end up dying more easily.
Kysora
quote:
Originally posted by atxbigballer1
And you should of have been ban 6 months ago and I was excited also my was so hard about that, but Nothing! :(


kind of odd seeing this directed towards someone who's having a discussion relevant to music production, while you're just talking about your without contributing much of anything else.
atxbigballer1
quote:
Originally posted by Kysora
kind of odd seeing this directed towards someone who's having a discussion relevant to music production, while you're just talking about your without contributing much of anything else.

"finding sounds that work"
You don't find the sounds you make them!
end thread!

Kysora
quote:
Originally posted by atxbigballer1
"finding sounds that work"
You don't find the sounds you make them!
end thread!


so how do you make sounds that "work"? oh, wait, now we're discussing the same ing thing. thanks for the help.
Kysora
quote:
Originally posted by Beatflux
I've been playing FPS for years


which ones? just curious.

Solo defensive play in an FPS more or less amounts to sitting in the same spot, with cover on at least two sides at any given time (if you're not an idiot). You basically just wait for people to show up in your line of fire and hope you can kill them before they spot you. But if you want to get a good score, you have to do this in a high-traffic area, where you're bound to get killed immediately after taking out one or two people, assuming the enemy team has any idea how to use the radar.

Team defense is a lot better than you make it out to be, though. The defensive players just need to focus on a single entry point for each person, whereas the infiltrating team has to enter a new area and immediately pick off any enemies that might be aiming at them. The reaction for a defensive player is simply adjusting aim slightly and firing, but the offense needs to actually find the enemy before they can do anything, and by that time a good defense will have already killed them.

Yeah, once they're taken out they're kind of ed for a while, but if they managed to establish that defensive point in the game once nothing's stopping them from doing it again.

not sure what this has to do with music production, but still. I love games and never see them brought up around here
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