Originally posted by Kysora
which ones? just curious.
Solo defensive play in an FPS more or less amounts to sitting in the same spot, with cover on at least two sides at any given time (if you're not an idiot). You basically just wait for people to show up in your line of fire and hope you can kill them before they spot you. But if you want to get a good score, you have to do this in a high-traffic area, where you're bound to get killed immediately after taking out one or two people, assuming the enemy team has any idea how to use the radar.
Team defense is a lot better than you make it out to be, though. The defensive players just need to focus on a single entry point for each person, whereas the infiltrating team has to enter a new area and immediately pick off any enemies that might be aiming at them. The reaction for a defensive player is simply adjusting aim slightly and firing, but the offense needs to actually find the enemy before they can do anything, and by that time a good defense will have already killed them.
Yeah, once they're taken out they're kind of ed for a while, but if they managed to establish that defensive point in the game once nothing's stopping them from doing it again.
not sure what this has to do with music production, but still. I love games and never see them brought up around here
I've played just about everything starting from Wolfenstein 3D. My favorites are Halo:CE and MW2.
The tactic you talk about works fairly well in CoD public matches because most people run around like chickens with their heads cut off.
I've done it before when I'm feeling lazy, or just to try out a new camping spot.
I'll tell you three secrets that makes camping all the less favorable:
1. When you are constantly moving and looking around, meaning you constantly keeping yourself stimulated and aroused, you will reactly more quickly than if you just sit somewhere and stare at one spot.
2. If you have two people on different sides of a corner, whoever acts aggressively will have an advantage due to latency. Essential, for less than a fraction of a second the person who camps won't even be able to see the person come around the corner unless he has host. I can't even begin to count how many times I've heard about this. Most people don't think of it as a tactical advantage, they just think of it as "getting screwed." lol
3. The more you move and look around, the more awareness you'll have of the map. Even if you die while moving around, you're still gaining tactical information rather than dying while camping which gains you very little.
-FSP-
quote:
Originally posted by Looney4Clooney
I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack . You can pretty much analyze a person to a T with how they play that game.
This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.
Intereseting.
I like playing an aggressive culture flipping strat with a high culture civ like France or England when I play civ. That, or rush down with the Mongols in civ V. Wonder what that says about me.
mathieu
quote:
Originally posted by Looney4Clooney
strings and whale sounds and voila. I mean even in terms of gay melodies, dj Passion has him beat there.
:stongue: those damn whale sounds
meriter
... i made a track with whale sounds :(
DJ Robby Rox
quote:
Originally posted by meriter
... i made a track with whale sounds :(
A long time ago (well not that long prob 4-5 years) I made a track with duck sounds.
And some seagulls from a beach. Horribly clipping mess of but it was fun at the time.
DJ Robby Rox
And to respond to m4b about his theory I gotta to say you know me pretty well.
Its also the reason I don't tend to date women long term and the longest relationship I've had has only been a year. And I've been in quite a few short term relationships.. about 7 by now lol. Maybe I do have issues with sucking or maybe its just coincidence idfk.
Anyway maybe its finally paid off however because what I am going to submit tommorow I have never produced something so ing sweet in my entire life.
Its really all the reverse fxs and atmosphere that drives this track. I am just starting to add the melody and this is really sounding incredible. But like I said I want to really take my time on this as I don't want to submit anymore bs. Thinking I should definitely have a sample up by tommorow and then you guys can let me know what you think.
Andy28
quote:
Originally posted by DJ Robby Rox
Thinking I should definitely have a sample up by tommorow and then you guys can let me know what you think.
Sounds promising Robby can't wait.
-FSP-
re: Offense vs Defense
I don't think you guys should be seeing defense as some type of way to cover up your face. Really, what you should do is just know the players, map and the match up, and make good reads. Make sure you put yourself in situations where you think you will win.
I don't think players should see camping, defensive flash bangs, and defensive weapon/power up spawn play as defense. You should just play the numbers game--put yourself in position where you work easy and they work hard--and analyze your opponent.
Off topic ya ya...post your stuff already robby :D
Richard Butler
My fave games are the James Bond Wii multi player games. I favour hiding in deep dark cover and sniping, in fact if I were in the army I'd need to be a sniper, there's something about the control that I get off on. Analyise that.
I hate the cognitive dissonance I experience when out in the open, just running around shooting, makes me feel discombobulated.
DJ RANN
Can you lot please off with all the kiddie computer games bull.
To anyone over the mental age of 12, how you play Halo:Gayfest3D, is just an indication how how much you'll sweat when blindfolded and locked in a hotdog factory. Maybe when Mum has finished the washing you can go out and play instead?
Analyzing a rudimentary preprogrammed opponent in a computer games designed to be beaten in a particular manner will help you as much in life as closing a car door on your dick. You know the outcome once you've don it once.
Where's that sample Robby!
EddieZilker
I play Forza 4 and the only assists I have are the suggested line and auto-transmission (If I had a proper steering wheel, pedals, and shifter, I'd use the stick) ...
NORMALIZED AND IN MONO!
dj_alfi
quote:
Originally posted by DJ Robby Rox
I want to look at this from a different angle for a minute.
One thing that is regurgitated on these forums is the importance of finding "the right sounds" for a mix and if you are having issues equalizing a sound so it sits well in a mix then chances are someone will tell you that you have the wrong sound.
But one thing I have noticed is anytime I make a project, it is VERY difficult to find the "right sound". And I'm trying to look at this from a more holistic perspective than anything else and am realizing some things.
I do *NOT* have an "evolved" sample library. My library is about 50gigs of random sample packs I have either found, bought or dl'd as a crack. I had bought a lot of packs from VIPZone before I found this place and am now realizing that between them and my VEC packs that I just have A LOT of generally crummy sounds.
I do not like the way they are organized. Nothing is pitched in their percussion pack that I have so almost no sound ever fits. And then when a sound fits its not the type of sound I want. Or I have to pitch it and then it tends to lose is magic or adds a different dimension to the track that I do not like.
But my point is basically when I produce I spend A LOT and I mean A LOT of ing time browsing samples. It almost doesn't seem normal.
And something is just not sitting well with me about this.
I have never really spent a lot of time focusing on my samples and presets. But I spend tons of time just browsing through them.
What I'm noticing is I also have a lot of average sounding, familiar, boring sounds. Some of my better more unique sounds are not from nexus or even pro presets they are soundfonts I made myself a while back that I layered in chainer. Isn't that interesting? My best sounds are ones I actually layered myself. They always tend to fit better and although there is nothing special about them they are just solid trance worthy sounds.
I think I really need to redo my entire library.
I have so many preset packs for z3ta and one thing I have always hated about preset packs is how sounds are organized. They are scattered ING EVERYWHERE. I have about 50 packs that are just a random mess of sounds and then just a few where they are actually organized. Like the Adam Von Baker packs those are organized by sound. But even that can sometimes be an issue and I'll explain why.
I would prefer that I had entire preset packs with one specific type of sound rather than a mix of sounds. Like one pack for just bass, one pack for just syncs, one pack for just plucks etc etc.
Does anyone organize their sounds like this?
Also. I'm honestly not sure about this but all these useless presets in z3ta that are more filler material I have no idea wtf to do with them?
I have issues deleting presets because every single preset is like a map to me that shows me how to get a certain sound. But at the same time they are a distraction if that sound was added just as filler material or doesn't have any practical use.
How do you guys handle this? Should I literally just make my own pack with "filler presets" or "showoff sounds". Sounds that might give me inspiration but for the most part are distracting when it comes to production?
I also notice in general I don't have a lot of the "right sounds". I have been into tutorials again lately watching 1 after another after another and am finding some of these "pros" just have ing awesome samples to work with. Unique rich inspiring samples. Or maybe they are not unique and are just unique to a certain synth who knows. But one thing is for certain a lot of the samples I hear as they browse DO NOT sound anything like my samples.
They literally sound like every single sound they have was cherry picked down from millions of samples and presets almost like the ones I'm working with.
But my point is I think the way you organize your sound palette has a lot to do with how your music sounds. My sounds are not organized, my production process is not organized. I feel like I do not have enough good sounds beside my sonic canvas to work with. I have sounds that I hear repeatedly everyday... and now its like I almost can't even distinguish what is a good or bad sound anymore. Its more like certain sounds just work better in certain settings and certain contexts.
Anyway to end this god awful rant I guess my question is how important is this? I would assume any pro would have a superbly organized library with some of the rarest and most equisite sounds in the world. And yeh I know I sound like an idiot I'm well aware of that. I refine my sounds about as good as I refine my words lol. I can probably spend a good month just organizing and updating my library but is it really worth the effort? I just do not feel organized when I work even if I have goals in my head I don't feel like I have enough good sounds to make those goals a reality. Or like I have too many filler sounds that wind up distracting me and I always wind up going on these "side projects" where I find myself working on something I wasn't even planning on working on. But because I think it sounds better it just becomes my new project.
How do other people see this?
I know someone is going to come in here mentioning those who work with no sounds and make all their own but really I am not that type of person. I need to hear creativity first before it inspires me to make something creative second. The better a sound is that I hear, the more creative I feel, and the more creative I feel like I want to be. And it seems like production is so much about creativity.
But how do you organize your sounds so you can be both creative and stragetic? I feel like I need more of the best sounds I can find, and less of these overshared presets that likely everyone on this forum has heard. This is also what kills my creativity the most is when I browse through a certain preset for the 1,354,938,123 time it just rips the emotion right out of my brain. Like "oh, that ing sound again.. maybe we can do something different with it this time". But it never ing happens.
Man I just need to get this settled and do not know how to go about it. I think I will definitely start by going through every single one of my preset packs and seperating bass into bass, lead into lead and what have you. No more of this mixed preset bs. There nothing more I hate then when I'm working on a certain sound say like bass, and want to look for more bass sounds for inspiration, but have to open up 10 other packs just to do it. When the pack I have has 20 lead sounds and 10 pad sounds and 5 fxs sounds and the bass should just all be in there. So I think this will be a good starting grounds maybe.
And then after that I need to find a higher quality sonic pallete. I'm not sure precisely how I'm going to go about it I guess the only real way to ensure this is to download every single sound on the internet and then refine it down. Thats basically what I've been doing for the last 9 years anyway I think the problem is I just never delete any sounds lol. I had tried fixing this issue a year ago by reformatting my computer and getting rid of hundreds of cracked synths I never used and it DID help a ton. But now I just do not have access to enough inspiring sounds. I'm bored of nexus, I liked trilogy for a week and then after that am positive something doesn't sound right about it. Then recently I found Kompakt and have been loving some of these East West sounds. I mean this is ideally how all my sounds should be in terms of quality. I just wish I had more better sounds not even to use just for inspiration sometimes. The best Z3ta pack I have is the Adam Von Baker one and its a shame how often I am opening that pack.
Theres gotta to be better ways to go about this all idk but I should really end this rant I am terrible with this . Doubt anyone actually read all of this thats fine I'm sure you understand the issue anyway. I'm just not happy with the majority of the sounds I work with and I seem to get bored of new sounds way too quickly. This has to be a quality issue I can't think of anything else it could really be.
Any other thoughts on this though would really be helpful..