|
Gamers Thread (pg. 71)
|
View this Thread in Original format
| deceptikon |
| quote: | Originally posted by pkcRAISTLIN
deceptikon is the master of talking nonsense. supcom will be the next dune, starcraft or TA. all huge and defining games in their genre. |
lol. and THEN you'll wake up :) |
|
|
| pkcRAISTLIN |
| quote: | Originally posted by gumble
Thats a big call. I think that usually the simpler games become the big one. I mean look at how popular CS is over the R6 series! R6 are BETTER games overall, but the simplicity of CS means it lives on.
Same as Starcraft: dead simple to play, Command and Conquer: simple.
Im not SupCom is a bad game cos its complex, its just hard to see if it will become as huge as other games due to it not being accesible to everyone (as most people are stupid).
Same is said for many things: as soon as people have to think about it, the less accesible it is :p |
actually, thats a good point. im just thinking from the community point of view, its the most moddable RTS currently available, and i think that will go a long way to it achieving longevity that the other modern games cant match.
i think the main thing keeping supcom from dominating everyone is the high system requirements. but as people get new hardware more and more people will be enjoying this RTS fest :) just like TA.
as onion mentioned, each to their own. im just a bit cranky that i cant get any enjoyment out of CnC. i didnt buy this monster PC to play red alert ;) |
|
|
| gumble |
| quote: | Originally posted by pkcRAISTLIN
i think the main thing keeping supcom from dominating everyone is the high system requirements. but as people get new hardware more and more people will be enjoying this RTS fest :) just like TA.
|
Yer, my system really doenst do it any justice, I'm gonna have to wait a few months till I get into it, which sucks. But also good, as I really dont need another distraction :p |
|
|
| pkcRAISTLIN |
| quote: | Originally posted by gumble
Yer, my system really doenst do it any justice, I'm gonna have to wait a few months till I get into it, which sucks. But also good, as I really dont need another distraction :p |
hehe. STALKER should be enough for you for now. havent played much, but really enjoying it thus far. |
|
|
| pkcRAISTLIN |
well, EA did the same thing as ID, and made a re-vamped version of their original game, command and conquer.
unfortunately for me, there just wasn't enough newness on offer for it to be a stand-out title. i havent experienced any type of gameplay that is different from warcraft 3 or act of war. this doesn't make it a bad game mind you, but im at an age where the cookie-cut re-hashes just dont do it for me anymore. the UI was clunky and obtrusive, and the limited number of cueing building actions just seems unnecessarily micro intensive.
the graphics were nice, but after so much supcom, the lack of a zoomable camera really played havok with me! the squad-based nature of some units also annoyed me. squad-based RTS games are for lazy programmers. the battles were suitably impressive, even if they havent stepped away from the aging rock-paper-scissors rules for combat. this is normally used for balancing, but seems a bit weird given how out of whack the top tier units are compared to the lower. but overall i dont see why everyone is raving about the look of this game.
i did think the air units were cool- they have to get back to base after firing their weapons loads. that was a nice inclusion.
ultimately though, i couldnt get past the age-old mechanics and derivative gameplay inherent in this title. us almost 30yo gamers just arent into the same stuff we were more than a decade ago. PCs are getting more and more powerful, i would like to see some of that power being invested in gameplay improvements and innovations. supcom might not be perfect, but its freedom and depth of strategy really is unmatched currently.
2.5 overpowered tanks out of 5. |
|
|
| Philby |
far out, i get it, you don't like it, no need to tell us 3 times :rolleyes:
:toothless |
|
|
| pkcRAISTLIN |
| so, have you played it yet philby? what do you think? |
|
|
| Philby |
| yeah i played the demo ages ago, i think i already posted about it. i thought it was fun, more involving than supreme commander in the sense of taking part in the story. i thought the interface was good! more options than earlier c&c games, more advanced. it was exciting to play, but at the same time i did have the feeling that it just wasn't pushing things enough or taking it to the next level, which did make a little dissapointed. it was a great step forward from the older c&c games, but not necessarily in terms of rts games in general i thought. |
|
|
| Philby |
starcraft 2 officially announced :)
cgi intro for the announcement on youtube:
http://www.youtube.com/watch?v=aUXoekeDIW8&eurl=
over 200 comments in 40 mins lol
from first glance at the comments by the ign reporter at the event, looks like new graphics, units and abilities but same mechanics. hmmm. still exciting that it is happening but so far nothing ground breaking it seems apart from brief mention of a new physics engine. still very early days yet. looks like you won't have to un-install total annihilation 2 just yet pkc :p
some commentary from the event details features from the cgi intro and gameplay footage. (first update at bottom)
3:50 - Blizzard has not yet announced a release date for StarCraft 2.
3:44 - Had to run out of conference room to plug in laptop - there's an hour long information session starting in about 30 minutes - don't know if there's an internet connection there so I might not be able to update until i get back. As for initial StarCraft 2 impressions - the game looked very similar to SC1 - nearly identical user interface - graphic styles and unit proportions nearly the same - more flashy lighting effects but it seems like Blizzard didn't want to mess with SC's underlying formula very much. The screens they showed the video on didn't display the video very clearly, unfortunately, but the game still looked pretty with some nice animations. We'll have to wait to bring you any updates on what kind of story elements are in SC2 - hopefully they're in the panel discussion. Anyway, gotta run - thanks for reading and we'll update as soon as possible.
3:31 - Announcements are over - transitioning into a musical act - hopefully it's not as bad as the music they were playing before the ceremony.
3:26 - Showing another video of "things to come." concept art for SC2 - zerg landscapes - ruined terran structures - freen filds - SC2 looks, at least visually, strikingly similar to SC1 - both in unit and map designs. Now showing a giant rush of zerglings - probably over 100 of them, swarming with no slowdown - mroe character art - finishes with the StarCraft II logo.
3:23 - now showing terran and protoss fight - marines and zealots clashing on the ground - mothership and battle crusers in the air - framerate seems relatively stable as more units stream in - hard to tell - about 100 units on screen right now - a few of the new protoss units just came in - nuclear launch detected warning - every unit on screen destroyed - three nukes were launched at once - then zergs rush in and spell "GG" while turning into suicidal bombs.
3:18 - warprey also very effective against structures - very vulnerable to small unit fire - shws warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit - warped in in a serious of cubes - giant floating base - called a protoss mothership - can only have 1 at a time - cost big resources - special abilities include timebomb that slows all enemy missiles inside - shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship - when field ends missiles drop the ground - planet cracker attack - giant lasers stream from ship to ground - ship can be moved around while planet cracker laser is active - the ship looks like a metallic, triangular sand dollar - mothership can create a black hole anywhere it wannts to - creates distortion that actually sucks ships in and destroys them - in the demo the black hole destroyed four terran battle cruisers in about ten seconds.
3:16 - showing space platform environment, land mass floating over planets / nebulae. Showing phoenix units failing to destroy terran battle cruisers - new protoss unit - Warprey - flying unit that does increased damage the longer it hits a target with it's continuous blue laser.
3:15 - Zerglings can mutate into suicidal bomb things thar roll across the ground - very powerful explosions. Colossus using new IK system to move across differences in terraing height. Colossus extremley weak against air strike - New unit for protoss - Pheonix - can overcharge guns for multiple projectile blast - but after blast the ship is rendered inert for a short period.
3:14 - Protoss colossus - huge unit that can blast out dual lasers and use long legs to traverse differences in terrain height - in the demo two of them obliterate about fifty or so zerglings.
3:10 - Terran reapers - can hop across unever terrain with jump packs - two types of small pistols that don't activate immortals. Protoss now have the ability to create shields whereever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range. New protoss unit - stalker - can teleport - quadripedal thing - can keep blinking forward - seems to be a shot cooldown on the ability. Zerg start coming in, giant worms pop out of ground unleasing zerglings. Protoss can use phase fields and teleporting abilities to create an army anywhere on the battlefield, according to Blizzard.
3:09 - controlling protoss zealots - still has psi blades and personal shield - new charge ability that let him quickly close range on enemies. Siege tanks shown - still the same type of behavior where they can lock down - take out zealots really quickly - new protoss unit - called immortals - have special shield that only activates upon being powerfully attacked - siege tanks could barely do any damage to them.
3:07 - Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final.
3:05 - Morheim says everyone eager to see actual game - going to show actual gameplay - bringing up SC2 lead designer. Dustin Browder.
3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is shaking - guy steps into some kind of metallic devicce - legs are strapped in - guy rising toward ceiling - Korean text on screen got people very excited - another part of the machine is dropping metal arms on him - machine whirring - applying armor to his torso - extremly detailed visuals here - now guy is strapping on gloves - armor is molding together - seems like a Terran marine - rockets turn on - zerg now onscreen - Marine delivers a line - StarCraft 2 officially announced. |
|
|
| pkcRAISTLIN |
| ing hell :whip: blizzard has money ting out their arse, and all theyre gonna deliver us is an updated graphics engine. what a bunch of phony ****s. you blizzard. |
|
|
| Fledz |
Looks kind of samey :conf:
Oh well, Blizzard should deliver with a fantastic storyline. Looking forward to it  |
|
|
|
|