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TOTA - APPLE iPHONE & iPAD & Mobile News Thread PT1 (CLOSED) (pg. 167)
View this Thread in Original format
Anton
quote:
Originally posted by haqq
Are you also using a theme?


Nope, Just Suave for winterboard, but I don't think it changes how Lockinfo looks.
Jer
quote:
Originally posted by Anton
I didn't know you could just swap out system fonts like that. I didn't notice a slowdown yet with FontSwap though. The phone actually got way faster after I organized all those apps into categories.

I forgot the name of the font that I set it to but it's not Calibri. What do you mean by font metrics? I'm not a graphics guy I just go by what looks alright to me. Thanks for the help :)


Word, no problem! It sounds like you're on a 3GS, so you've got a lot more to work with processor-wise so slowdown probably isn't *as* noticeable - guys like me on a standard 3G have to be resource-misers.

Font metrics basically refers to placement / size / weight etc. If you look at the time in the status bar, it's rammed up to the top-most part of the screen, you'll probably notice some little glitches in other areas in the OS where numbers are used as well (the springboard, mail notifications etc).

At any rate, looks good! Let me know when you find out what Font that is, I think it's hot!
Anton
quote:
Originally posted by Jer
Word, no problem! It sounds like you're on a 3GS, so you've got a lot more to work with processor-wise so slowdown probably isn't *as* noticeable - guys like me on a standard 3G have to be resource-misers.

Font metrics basically refers to placement / size / weight etc. If you look at the time in the status bar, it's rammed up to the top-most part of the screen, you'll probably notice some little glitches in other areas in the OS where numbers are used as well (the springboard, mail notifications etc).

At any rate, looks good! Let me know when you find out what Font that is, I think it's hot!


Just played around with it more.. it's called Myriad pro, came with FontSwap starter pack I guess. You're right the font placement is off in some places, especially SMS. I figured that was just due to the fonts being changed. And yeah, I got a 3GS :)
E2EK1EL
Capcom Announces Street Fighter IV for iPhone!



Capcom has just announced Street Fighter IV for iPhone, and it should be coming to the iPhone this March! IGN has the details:

Capcom is not accepting any loss of the console game’s beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone’s smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.

My childhood reborn. I want. Let us know what you think!

(Too bad it's not an OLD SKOOL SF, wish they took out the easy command button and there's no six buttons config layout. For sure you'll need a 3GS for this. Even Ridge Racer can't run properly without a 3GS hardware)
E2EK1EL
Apple Banning iPhone Hackers (NOT Jailbreakers) from iTunes App Store?



It would appear that Apple has taken a more agressive approach to certain iPhone hackers by banning their Apple IDs from the iTunes App Store.

iPhone developer/hacker, Sherif Hashim, first received a message on his iPhone after attempting to log into iTunes saying:

“This Apple ID has been disabled for security reasons.”

Now one would think this may be just a single incident but no, fellow hacker iH8sn0w responded saying he too was hit with the Apple ban hammer. This is turning out to be very Microsoft with their Xbox Live bannings to stop hacked consoles from playing on their online service and it’s exactly what we predicted could very well happen.

Now, to be clear, Apple isn’t banning Jailbreakers — they’re banning people who actively work to find exploits in the iPhone software to create Jailbreaks for the rest of us.

This may be a sign of things to come, however. Will Apple open the gates to unleash hell onto hackers, or is this simply a case of a few isolated instances? You be the judge, lets hear your thoughts in the comments below!

[Thanks for the tip Taimur! Via Redmond Pie]
Jem_hadar
quote:
Originally posted by E2EK1EL
Capcom Announces Street Fighter IV for iPhone!



Capcom has just announced Street Fighter IV for iPhone, and it should be coming to the iPhone this March! IGN has the details:

Capcom is not accepting any loss of the console game’s beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone’s smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.

My childhood reborn. I want. Let us know what you think!

(Too bad it's not an OLD SKOOL SF, and no six buttons config layout. For sure you'll need a 3GS for this. Even Ridge Racer can't run properly without a 3GS hardware)


AMAZING!! <3

I officially now desire an iPhone!! :D:D
E2EK1EL
Street Fighter IViPhone
Release Date: TBAMore Info Also Known As: Street Fighter 4, Street Fighter IV: A New Beginning [unofficial title]
Exclusively on: iPhone
Genre: Fighting
Publisher: Capcom
Developer: Capcom
ESRB Rating: RP
For more info visit the Street Fighter IV Profile »Add to Favorites Street Fighter IV
Wishlist
Edit List Details »Game HighlightsWalkthroughsCheatsAll ArticlesMessage Boards Get Email Alerts Share |
Street Fighter IV for iPhone Revealed
Think the unthinkable: Capcom's Street Fighter IV is coming to the iPhone in March.
by Levi Buchanan
LATEST IMAGES



View all 12 images
February 15, 2010 - Street Fighter IV… on the iPhone? Capcom is going for it this March, bringing the acclaimed fighter to Apple's handhelds. But this is no quickie, banged-out port. Capcom has taken months to come up with suitable controls for a platform with no physical buttons, employing a virtual pad and move buttons to recreate the arcade stick right on the touchscreen. After all, without great controls, what's the point?

Capcom is not accepting any loss of the console game's beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone's smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.



Capcom's virtual stick should make it easy to pull off big punches, fireballs, and Ultras.
And it isn't just art direction that Capcom is bringing to the iPhone's Street Fighter IV. Capcom promises that fan-favorite fighters beyond Ryu and Ken (the first two Capcom is willing to confirm) will round out a large roster. While names are not yet spoken, Capcom has confirmed that the iPhone cast features both classic brawlers and new characters created for Street Fighter IV. So, there is an excellent chance your personal favorite will end up in the mix. Each fighter has their complete move set, including the Ultras. The animations for the over-the-top Ultras have not been cut either. Expect to see those screen-popping bursts of punches and kicks explode on the iPhone.

Now, hardcore gamers coming into Street Fighter IV with lofty expectations are understandably concerned about whether or not Capcom's virtual pad will offer the same, precise controls needed to truly master the game. That's fair because to competitive players, Street Fighter is a contest of exactness and finesse. To alleviate worries, Capcom offers a number of control configurations so players can find their favorite position, button transparency, and set-up. Street Fighter IV also includes a Dojo Mode for training, giving you ample opportunity to get used to the controls before heading into a tournament or into a multiplayer match.

Ryu and Ken are the first two fighters Capcom has confirmed.
Multiplayer? Street Fighter IV allows two players to trade blows over Bluetooth, just like the arcade or console edition. So, spending a little time in Dojo Mode isn't such a bad idea, especially if you want to answer your iPhone and tell whoever is calling that you just hammered your friend flat into the ground.

Check out IGN's full gallery of screens, seen here for the very first time anywhere. And be sure to keep checking back as we learn more about Street Fighter IV's expansive roster, additional modes, and potential price in the weeks leading up to its App Store release.




http://media.wireless.ign.com/media...650/imgs_1.html
Jem_hadar
quote:
Originally posted by E2EK1EL
Street Fighter IViPhone
Release Date: TBAMore Info Also Known As: Street Fighter 4, Street Fighter IV: A New Beginning [unofficial title]
Exclusively on: iPhone
Genre: Fighting
Publisher: Capcom
Developer: Capcom
ESRB Rating: RP
For more info visit the Street Fighter IV Profile »Add to Favorites Street Fighter IV
Wishlist
Edit List Details »Game HighlightsWalkthroughsCheatsAll ArticlesMessage Boards Get Email Alerts Share |
Street Fighter IV for iPhone Revealed
Think the unthinkable: Capcom's Street Fighter IV is coming to the iPhone in March.
by Levi Buchanan
LATEST IMAGES



View all 12 images
February 15, 2010 - Street Fighter IV… on the iPhone? Capcom is going for it this March, bringing the acclaimed fighter to Apple's handhelds. But this is no quickie, banged-out port. Capcom has taken months to come up with suitable controls for a platform with no physical buttons, employing a virtual pad and move buttons to recreate the arcade stick right on the touchscreen. After all, without great controls, what's the point?

Capcom is not accepting any loss of the console game's beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone's smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.



Capcom's virtual stick should make it easy to pull off big punches, fireballs, and Ultras.
And it isn't just art direction that Capcom is bringing to the iPhone's Street Fighter IV. Capcom promises that fan-favorite fighters beyond Ryu and Ken (the first two Capcom is willing to confirm) will round out a large roster. While names are not yet spoken, Capcom has confirmed that the iPhone cast features both classic brawlers and new characters created for Street Fighter IV. So, there is an excellent chance your personal favorite will end up in the mix. Each fighter has their complete move set, including the Ultras. The animations for the over-the-top Ultras have not been cut either. Expect to see those screen-popping bursts of punches and kicks explode on the iPhone.

Now, hardcore gamers coming into Street Fighter IV with lofty expectations are understandably concerned about whether or not Capcom's virtual pad will offer the same, precise controls needed to truly master the game. That's fair because to competitive players, Street Fighter is a contest of exactness and finesse. To alleviate worries, Capcom offers a number of control configurations so players can find their favorite position, button transparency, and set-up. Street Fighter IV also includes a Dojo Mode for training, giving you ample opportunity to get used to the controls before heading into a tournament or into a multiplayer match.

Ryu and Ken are the first two fighters Capcom has confirmed.
Multiplayer? Street Fighter IV allows two players to trade blows over Bluetooth, just like the arcade or console edition. So, spending a little time in Dojo Mode isn't such a bad idea, especially if you want to answer your iPhone and tell whoever is calling that you just hammered your friend flat into the ground.

Check out IGN's full gallery of screens, seen here for the very first time anywhere. And be sure to keep checking back as we learn more about Street Fighter IV's expansive roster, additional modes, and potential price in the weeks leading up to its App Store release.




http://media.wireless.ign.com/media...650/imgs_1.html


Such bloody brilliant news!! :thepirate :D :D :D
haqq
SHORYUKENNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
E2EK1EL
UPDATE ON OPERA MINI

Opera Mini on iPhone is fast, but why?


By Thomas Ricker posted Feb 17th 2010 8:01AM Feature




We came, we saw, and we're still scratching our heads over what Opera is up to with its Mobile World Congress demonstration of its Opera Mini browser running on the iPhone 3GS. But before we get into that, let's talk performance: it's fast. Opera Mini is very, very fast on the iPhone. Loading the New York Times, for example, was about 5x faster than loading the same page in the iPhone 3GS' stock browser. Pages loaded smoothly and were interactive just as quickly as the content began to load -- not unlike the Safari browsing experience. From a functionality standpoint, Opera Mini operates exactly as it does on other, less-contentious platforms. So while double-tap to zoom is supported, pinch-to-zoom is not. The iPhone version does, however, remember the state of the browser when you exit Opera Mini. As such, you'll find your tabs and recent pages right where they were when you last used the app.

The impressive performance gain has to do with how Opera Mini works. First, it's not doing any rendering of the pages or code processing locally. Web pages are processed by Opera's servers before sending just the results to the iPhone. Not only does this speed up the local processing but it also limits the amount of data sent -- a potential big money saver for people browsing while data roaming (like us in Barcelona) or for those without unlimited data plans.

Unfortunately, Opera refused to let us or anyone photograph the app or take any video of it in action. We couldn't even photograph the Opera icon in the launch bar or the wallpaper adorned with the Opera logo. Why? It looks just like Opera Mini beta on any other device so it's not like we're exposing any competitive intelligence. And it's not like Opera would be violating any Apple NDA related to the SDK or the app approval process. Unfortunately, Opera was unable to give us a valid reason other than, "you just can't."

So why is Opera making such a fuss about this before it has even submitted to Apple for approval? We have three theories that we discussed with Igor Netto, Senior Product Manager within Opera's Mobile group. Click through if you like conspiracies.

First, the demo is emotive. And what better way to get eyeballs on your products than with scandalous talk? And honestly, how much did you know about Opera Mini prior to all this. At the very least, the whole effort has been one of marketing genius whether intentional or not even if Opera never submits Mini for approval.

Second, Opera legitimately wants to get its Mini browser approved. And why not? While the iPhone only makes up a sliver of the global smartphone device market share, its Safari browser accounts for well over half of all mobile web browser traffic by many estimates. Of course Opera wants a slice of that pie. Igor assured us that Opera will be submitting the app for approval just as soon as the beta tag is removed. And by announcing and demoing its software now to the press, Opera's hope is to develop enough grassroots support that Apple will have a tough time rejecting it. Igor did, however, concede that backing Apple into a corner might not be the best approach.

So what happens if Apple rejects the app, we asked? After all, Apple maintains the option of rejecting any app that "duplicates functionality" of the apps that Apple builds into the iPhone. Igor's response was clear, "There will be very strong discussion internally."

That leads us to the third, and most sinister theory about Opera's intentions: Opera is building a case for litigation. Not that they will litigate, rather, that it's developing a case should litigation be required. Igor assured us that this is not the case. However, it's worth remembering that Apple has been testing the ire of Norway's consumer advocacy groups since at least 2006. More recently, Opera filed an EU antitrust complaint in 2007 against Microsoft aimed at "giving consumers a genuine choice of Web browsers." A move that ultimately forced a "ballot screen" meant to allow EU owners a choice of browsers on their Windows 7 install. Similar language was echoed last week by Opera co-founder, Jon von Tetzchner, in a DailyTech interview. When asked how Opera will get Apple to approve its software, JvT responded using very similar language to the Microsoft anti-trust complaint, "Opera Mini is the world's most popular mobile browser and users on the iPhone deserve a choice."

By hook or by crook Opera?

P.S. We hope Apple approves it.

(I kinda knew the UI will be changed, and since all traffic goes through the Opera servers ... a) they know what your surfing b) you have to get the legit ver or your unit will be blacklisted, just like every other communication app)

E2EK1EL
Meebo FINALLY out!





It's been a year since it's been demo'ed @ Apple intro to 3.0. Get it @ the AppStore asap! It's free for now and maybe it won't be afterwards ... Who knows.
Anton
quote:
Originally posted by E2EK1EL
Meebo FINALLY out!

it's been a year since it's been demo'ed @ Apple intro to 3.0. Get it @ the AppStore asap! It's free for now and maybe it won't be afterwards ... Who knows.


I paid good money for BeeJive :( I tried Meebo out today, it's pretty good.
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